Anyone else finding curve transitions tricky in 3D models?

I’ve been diving deeper into 3D design, and I’ve been hitting a bit of a snag when dealing with curve transitions, especially when creating complex volumes. Maybe it’s just me, but whenever I try to connect curved surfaces smoothly, the results don’t always look as seamless as I hoped for. Whether it’s for organic shapes or even more mechanical designs, getting those curves to blend right without any weird distortions has been giving me a headache.

For instance, when working on a model with several different curved sections, I sometimes feel like the surface transitions between them can end up looking unnatural. The software’s tools to smooth these out either don’t behave the way I expect or leave me tweaking the settings over and over again without much improvement. I’ve also noticed that when I zoom in close, the edges don’t always align as cleanly as they seem from afar, which messes with the overall visual flow of the design.

What makes this even more challenging is when I’m trying to build the structure based on a reference map. Specifically, I got inspired by the idea of using a radius map to help guide the curvature of the design elements, kind of like how some GIS tools visualize distances from a central point. Essentially, a radius map is a web-based tool for mapping circles , where distances are calculated from a central location, creating evenly spaced rings or curves. This is commonly used in geographic tools to show areas affected by a certain factor, like distance or proximity. I thought applying this concept to 3D modeling would give me a better sense of how the curves should flow based on distance, but it hasn’t worked out as smoothly as I imagined. I really liked the radius map concept because it brought some clarity to the modeling process. However, incorporating it into my workflow has made me wonder if there’s a better way to utilize that idea in 3D design.

Here’s where I could really use some advice: Is there a better approach to transitioning curves or blending surfaces that I might be overlooking? Maybe there’s a trick with specific tools in the software or perhaps a technique that would make these transitions look more natural. Also, if anyone’s used a radius-based approach for curves or volumes in their design, I’d love to hear how you managed to make it work (without breaking the design flow).

To be clear, I’m using a web tool for this (not an app), so if anyone has tips on features that might help with the curve transitions, I’m all ears. Maybe there’s an overlooked feature or a setting that would make a big difference in how these curves come together? Looking forward to hearing your thoughts and suggestions!