Ich möchte ein Erscheinungsbild (Indice-abc) nach Namen entfernen, ich habe diesen Code gefunden, aber im Moment ist es unmöglich, zu finden, wie man diese Erscheinungsbilder nach Namen auflistet und eines löscht.
Danke für den Track @mandragoreaber im Moment verstehe ich den Namen nicht.
Es gibt etwas, das mir entgeht...
Ich hänge den modifizierten Code und die Testassembly an, falls jemand von Ihnen inspirierter ist.
Option Explicit
Dim swApp As SldWorks.SldWorks
Dim swModel As SldWorks.ModelDoc2
Dim swConfig As SldWorks.Configuration
Dim swModelDocExt As SldWorks.ModelDocExtension
Dim swEntity As SldWorks.Entity
Dim swSelMgr As SldWorks.SelectionMgr
Dim swRenderMaterial As SldWorks.RenderMaterial
Dim displayStateNames As Variant
Dim status As Boolean
Dim modelName As String
Dim materialName As String
Dim errors As Long
Dim warnings As Long
Dim nbrDisplayStates As Long
Dim i As Long
Dim k As Long
Dim nbrMaterials As Long
Dim materialID1 As Long
Dim materialID2 As Long
Dim materialID1_ToDelete(0) As Long
Dim materialID2_ToDelete(0) As Long
Sub main()
Set swApp = Application.SldWorks
Set swModel = swApp.ActiveDoc
'modelName = "C:\Users\Public\Documents\SOLIDWORKS\SOLIDWORKS 2018\samples\tutorial\dimxpert\bracket_auto_manual.sldprt"
'Set swApp = Application.SldWorks
'Set swModel = swApp.OpenDoc6(modelName, swDocPART, swOpenDocOptions_Silent, "", errors, warnings)
Set swModelDocExt = GetRenderCustomReferences(swModel.Extension)
' Get active configuration and create a new display
' state for this configuration
Set swConfig = swModel.GetActiveConfiguration
'status = swConfig.CreateDisplayState("Display State 2")
'swModel.ForceRebuild3 True
' Get active configuration and create another new
' display state for this configuration
Set swConfig = swModel.GetActiveConfiguration
'status = swConfig.CreateDisplayState("Display State 3")
'swModel.ForceRebuild3 True
' Create appearance
'materialName = "C:\Program Files\SolidWorks Corp\SolidWorks\data\graphics\materials\metal\steel\stainless steel treadplate.p2m"
Set swRenderMaterial = swModelDocExt.CreateRenderMaterial(materialName)
' Select a face and add the appearance to that face
'status = swModelDocExt.SelectByID2("", "FACE", 0.07151920610502, 0.0952597996959, 0.009524999999996, False, 0, Nothing, 0)
'Set swSelMgr = swModel.SelectionManager
'Set swEntity = swSelMgr.GetSelectedObject6(1, -1)
'status = swRenderMaterial.AddEntity(swEntity)
' Get the names of display states
displayStateNames = swConfig.GetDisplayStates
nbrDisplayStates = swConfig.GetDisplayStatesCount
Debug.Print "This configuration's display states ="
For i = 0 To (nbrDisplayStates - 1)
Debug.Print " Display state name = " & displayStateNames(i)
Next i
' Add appearance to all of the display states
status = swModelDocExt.AddDisplayStateSpecificRenderMaterial(swRenderMaterial, swAllDisplayState, displayStateNames, materialID1, materialID2)
' Get the appearance IDs and names
swRenderMaterial.GetMaterialIds materialID1, materialID2
Debug.Print " Appearance IDs:"
Debug.Print " ID1 = " & materialID1
Debug.Print " ID2 = " & materialID2
nbrMaterials = swModelDocExt.GetRenderMaterialsCount2(swAllDisplayState, Nothing)
Debug.Print " Number of appearances: " & nbrMaterials
'Ajout SD
If nbrMaterials > 0 Then
swRenderMaterial.GetMaterialIds materialID1, materialID2
Debug.Print "Material IDs returned by IModelDocExtension::GetMaterialIds: "
Debug.Print " ID1: " & materialID1
Debug.Print " ID2: " & materialID2
Debug.Print "First appearance's file name: " & swRenderMaterial.fileName
Else
Debug.Print "No appearances applied to this model."
End If
'Ajout SD
For k = 0 To (nbrMaterials - 1)
Debug.Print " Name of appearance " & (k + 1) & ": " & swModel.MaterialIdName & swRenderMaterial.fileName
Next k
Dim xcoord As Double
Dim ycoord As Double
Dim zcoord As Double
swRenderMaterial.GetCenterPoint2 xcoord, ycoord, zcoord
Debug.Print ""
Debug.Print "Texture-based appearance data:"
Debug.Print "X coordinate of center point: " & xcoord
Debug.Print "Y coordinate of center point: " & ycoord
Debug.Print "Z coordinate of center point: " & zcoord
swRenderMaterial.GetUDirection2 xcoord, ycoord, zcoord
Debug.Print "X coordinate of U direction: " & xcoord
Debug.Print "Y coordinate of U direction: " & ycoord
Debug.Print "Z coordinate of U direction: " & zcoord
swRenderMaterial.GetVDirection2 xcoord, ycoord, zcoord
Debug.Print "X coordinate of V direction: " & xcoord
Debug.Print "Y coordinate of V direction: " & ycoord
Debug.Print "Z coordinate of V direction: " & zcoord
Debug.Print ""
swModel.ClearSelection2 True
swModel.ForceRebuild3 True
Debug.Print "Model has an appearance: " & swModelDocExt.HasMaterialPropertyValues
Dim dispStates As Variant
status = swRenderMaterial.SetLinkedDisplayStates(swAllDisplayState, displayStateNames)
dispStates = swRenderMaterial.GetLinkedDisplayStates
Dim renderMaterials As Variant
renderMaterials = swModelDocExt.GetRenderMaterials2(swAllDisplayState, Nothing)
Stop
' Delete the appearance from the part
materialID1_ToDelete(0) = materialID1
materialID2_ToDelete(0) = materialID2
swModelDocExt.DeleteDisplayStateSpecificRenderMaterial (materialID1_ToDelete), (materialID2_ToDelete)
swModel.ForceRebuild3 True
' Examine the display states of the active configuration
' to ensure that the specified appearance was deleted from all
' display states (click the ConfigurationManager tab and switch
' display states at bottom of the Configuration pane)
' Continue running the macro after your examination
Stop
' Close the part without saving changes
modelName = swModel.GetTitle
swApp.QuitDoc modelName
End Sub
Ich habe gerade 3 Stunden damit verbracht und nichts gefunden. Auf jeden Fall habe ich diesen Reiter und diese Funktion zum Sortieren von Erscheinungen entdeckt. Ich gebe meinerseits auf, es tut mir leid.
Ich habe Lösungen gefunden, um sie neu zu organisieren usw., aber keine, die mir den Namen geben, welche Tür im Baum ist.
In der Hoffnung, dass Ihnen jemand Kompetenteres zu Hilfe kommt.