Some areas of the dark 3D model since Solidworks 2019

Hi all 

Since we switched to the 2019 version of Solidworks, dark areas appear and disappear depending on the position. It's a disaster when we're working on a well-hollowed part.

To make it easier for you to understand my problem, I took 2 screenshots. 

I would like to add that no appearance or effect has been changed or added, I am in the original Solidworks configuration.

Thank you in advance,

Have a nice day.


exemple_image_sombre.png

Hello

If you don't have a scene or appearances, have you tried to play with the lights (position, intensity, activation or not, color,...)? This is because your old files may be handled differently with SW19.

Kind regards


lumieres_sw19.png
3 Likes

Hello

You have to look in the menu View ==> Show ==> uncheck "ambient oclusion, shadow in shaded image mode==> Graphic real view + possibly cartoon -==> without forgetting to disable the loading of Photoview 360 (can be found in the add-ins downloaded at startup).
Disabled photoview if you don't render all the time. Enable it only if you really use it frequently.

In the attached image, see what it does if you enable certain choices

Regards


2020-02-20_10_09_18-solidworks_premium_2019_sp5.0_-_affichage_.sldprt.jpg
1 Like

Re

Thank you JMSAVOYAT and Zozo_mp for your help.

First, I think there needs to be a setting in the Solidworks system to change a certain brightness of the part,

Then, I unchecked all the functions you told me and the result is exactly the same.

Strange this story.

@jordan

Can you mail your coin please

  • Of course, no problem

capture.png

Well, uh! It's the .sldprt piece that should be attached and not a JPG that won't be of any use

;-) ;-)

To pluche

1 Like

To avoid these shadows, you need to push the ambient light (which is at 0.3 by default)

I made 2 small macros to solve this problem

one pushes the ambient light to 1 (all the way up)

the other puts the parameter back to the origin


macro_lumieres.swp
1 Like

The second macro


macro_lumieres_ambiante.swp
1 Like

Hello Pascal, 

Thank you for your help, how do we implement the macros you have made in solidworks ?

Good evening

Despite the great talent of @paScal (whom I salute) I don't see the use of a macro for the standard display of a room.

You have to @Jordan deactivate photoview360 to get back to the standard SW lighting.
@Jordan Post your piece so that I'm looking at something :-)

@Zozo_mp

There's no talent in it.

It has nothing to do with Photoview. SW's standard lighting looks like studio lighting with ambient light and possibly spot spots, even with photoview turned off.

The problem is that this atmosphere is present even without wanting to render (which for me is stupid). If I design, I want uniform lighting regardless of the orientation of the model. If I render, I manage my lighting.

For me, you  shouldn't have to deal with light when you're just designing. We should be able to see all the details, from all angles, of a room without the software putting "realistic" grey areas on us.

My modest macros are only intended to free themselves from this management of light and to allow a return to the past.

@jordan.mouret.pro:

http://help.solidworks.com/2019/french/SolidWorks/sldworks/t_assigning_macro_toolbar_button.htm?id=82dba0bcc26a4cbebb52343c0796b959#Pg0