Cam Runner

 @ droopaille

at least you managed to do something acceptable

and who of + is learned some suptilite of the log

As they say, there are several ways to get to Rome

@+ ;-)

Hello,

so this morning I took the time to look at the cam and cameV2 files, so the first one is incomplete compared to my need, the back of the throat is not parallel to the ground but the second one is correct.
These are two methods that are very similar because if the curves are not obtained in the same way, then it comes back to the same thing (at least if I understood everything).

This design is starting to turn well in my head and I'm convinced that there must be even simpler. I keep looking

Then all that remains is to model all this on OnShape.

 

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Hello

Here is the printed piece, I like it. I won't be able to test how it works yet, but I think that the principle I wanted to obtain is respected.

So thank you all, for your help and the tips that made me progress.

1 Like

Nice piece! Maybe just a little swipe of sandpaper on the track could improve the AR, thus reducing friction.

I think you should give the best answer to GT22, he was right from the beginning.

Have a nice day.

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 @ droopaille +1

for your printed part

The thumbs up gives relevance to the answer

thumbs down results from an impertinance to the question 

declared this answer solved my problem

allows to have immediately for another member with the same problem the solution

 without having to reread the entire communication thread

and which of + is given points to the poster of the correct answer and it motivates a little + to answer

have a nice day @+ ;-)

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Then...

It's complicated to give a better answer because if indeed GT22 gave a good solution the proposed file is not optimized. Also, it's the one I tested first and studied the most.
At the same time, the a.leblanc file also gives a good but different solution. And re-reading I think that franck.ceroux gives a simpler solution but I haven't tested it because I don't know how to work with surfaces.
And then in the end it's my file that's the right one (by the way, should I put it? (if so, in what format, I'm on SW2016).

So in the end, you all allowed me to make my play and above all to progress. So I choose according to totally biased criteria and vote for a fellow Breton, lol.

Oh and I forgot the constraint aspect for which the very first post of sylvain.carvalho answered correctly but that I haven't tested yet.

Well in any case it's a lively forum, a bit confusing because I don't understand very well how it works and the architecture, usually, we have sections with subsections ... and the system of grading, solving questions etc
Maybe you have to go through a presentation box as well (where is it?)


 

 

3 Likes

Hello

Yes please, put your file by clicking on the link under the text box so that we can see how you modeled this part. On the other hand it seems to me that GT22 is in  SW 2015.

Thank you

@ leblanc no I stayed in SW 2012 ;-)

But it is quite possible to make a video capture via the log posted on this thread

http://www.lynkoa.com/forum/import-export-formats-neutres/capture-d%C3%A9cran

@+ ;-)

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I don't understand the video, a screenshot with the functions?

Here is the part, however, it's a transfer file and I don't know if it's the latest version and I can't check until Monday

 

 


Item2C.SLDPRT
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Hello,

 

Has anyone looked at my play to find out what you think of it?

 

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if it suits you that's the main thing ;-)

For the video posted on another communication thread it allows you to see how you do it since you capture your whole screen

and also allows everyone to see your piece since it's a video of the creation of your piece ;-)

It's a way like any other to be able to make versions visible to everyone even with different logs

@+ ;-)

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Hello 

Yes it's correct, I think it's the most optimized method.

Have a nice day

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To conclude, here is the part (the bottom one) in operation: on the top you can see the rise and fall of the bitoniau.

https://www.youtube.com/watch?v=4ScVGN4W37s

3 Likes

Very good video, we don't see the part but we can see its action

Thank you for this feedback, it's always nice to see things and a successful project in which we participated a little 

@+;-) a good + 1 you deserve it

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The piece is the one printed and posted a little earlier on the subject.

Another with the dismantled elements

http://droopaille.free.fr/Airsoft/M134/IMG_8591.jpg

1 Like