gt22
November 9, 2013, 10:58am
1
A little game for the relaxation of the weekend...; -)
What is the solution to find to make this piece on SW: http://imageshack.com/a/img837/1169/3rtg.png See details of the curve on the attached link http://imageshack.com/a/img4/8859/e4ax.png
I am waiting for your answers, which I hope will be numerous.
@+ ;-)
Hi gt22
Are you waiting for our numbers or just an answer?
Under SW:
1) I will first make the 3D sketch (corresponding to the "neutral axis") either using a 3D curve or using the 'projected curve' function
2) I make a section of this tube (classic revolution function)
3) As this is a repeated function, the last step will be to make a curve-driven repetition (my 'neutral axis' in this case'
There you go. ;)
Cédric.
gt22
November 9, 2013, 11:39am
3
well after many tries I don't understand impossible to ask this question properly
The layout is done as she wants but it's not my choice
@+ ;-(
gt22
November 9, 2013, 11:44am
4
Hi @ cedric
Have you tested to see what it looks like
If you look closely, the rings are not constant
@+ ;-)
Well just for the trouble I'm going to do it, it could be nice.
and to be honest I didn't look at the picture in more detail!
Did you draw it?
With the 'routing' function flexible tube option it works.
Cédric.
gt22
November 9, 2013, 12:56pm
7
@ Cédric
yes the part I drew it out of routing (piping)
See details of the curve on the attached link
http://imageshack.com/a/img4/8859/e4ax.png
everything is homemade made with SW
@+ ;-)
Frankly your gt22 idea is not bad.
Why not make a column of this kind...
Small challenge without waiting for deliberations but only for his own personal culture. ^^
1 Like
gt22
November 9, 2013, 7:08pm
9
yes it's a little game (challenge).... I have a few more to come
You have the right to try......... ;-D
@+ ;-)
Rim-b
November 10, 2013, 9:27am
10
Hello
you wouldn't have used the deform function (located in: Insertion/function/Deformer)
with curve-to-curve option.
You start with a piece of revolution with linear repetition, then you make a shell.
Then you create two sketches, one which is the original curve so the axis of the part and the second, the final curve that the axis of the part will follow.
All you have to do is apply deform curve to curve.
Am I right?
deformer.jpg
3 Likes
gt22
November 10, 2013, 10:52am
11
Hi@rim.b
It can be an approach but did you manage to make your piece
The play
http://imageshack.com/a/img837/1169/3rtg.png
See details of the curve on the attached link
http://imageshack.com/a/img4/8859/e4ax.png
@+ ;-)
Rim-b
November 10, 2013, 11:42am
12
I get this:
pretty close to your zoom.
deformer_2.jpg
4 Likes
I validate with the 'deformed' function as well!
Cédric.
gerald
November 10, 2013, 3:50pm
14
Hi @gt22
I use this kind of material on my machines, and for the moment to represent them I make a repetition of a function following a 3D curve. But it's true that it looks prettier than my rings that walk around
1 Like
system
November 12, 2013, 8:47am
15
Hello
Which room is this please?
coyote
November 12, 2013, 9:01am
16
Hello
So I launch an idea but without having taken the time to test, a repetition with variation of the values of the parameters of the repeated function (new in 2013).
@+
2 Likes
gt22
November 12, 2013, 9:11am
17
Hi @ david
The part is a ringed tube (see the images linked in the question)
@ Coyote
I'm on SW2012
@+ ;-)
coyote
November 12, 2013, 10:19am
18
Hello
+1 for curve-to-curve deformation, with image support
@+
deformee_courbe_a_courbe.jpg
3 Likes
gerald
November 12, 2013, 8:24pm
20
@gt22 not 2013 no variation in the values of the parameters of the repeated function
No arms, no chocolate
1 Like