How to make this part

A little game for the relaxation of the weekend...; -)

 

  1. What is the solution to find to make this piece on SW: http://imageshack.com/a/img837/1169/3rtg.png
  2. See details of the curve on the attached link
  3. http://imageshack.com/a/img4/8859/e4ax.png
 

I am waiting for your answers, which I hope will be numerous.

 
@+ ;-)
 
 

Hi gt22

 

Are you waiting for our numbers or just an answer?

 

Under SW:

 

1) I will first make the 3D sketch (corresponding to the "neutral axis") either using a 3D curve or using the 'projected curve' function

2) I make a section of this tube (classic revolution function)

3) As this is a repeated function, the last step will be to make a curve-driven repetition (my 'neutral axis' in this case'

 

There you go. ;)

 

Cédric.

well after many tries I don't understand impossible to ask this question properly

The layout is done as she wants but it's not my choice

@+ ;-(

Hi @ cedric

Have you tested to see what it looks like

If you look closely, the rings are not constant

@+ ;-)

Well just for the trouble I'm going to do it, it could be nice. 

 

and to be honest I didn't look at the picture in more detail!

 

Did you draw it? 

 

 

With the 'routing' function flexible tube option it works.

 

Cédric.

@ Cédric

 

yes the part I drew it out of routing (piping)

 

See details of the curve on the attached link

 

http://imageshack.com/a/img4/8859/e4ax.png

 

everything is homemade made with SW 

 

@+ ;-)

Frankly your gt22 idea is not bad.

Why not make a column of this kind...

Small challenge without waiting for deliberations but only for his own personal culture. ^^

1 Like

yes it's a little game (challenge).... I have a few more to come 

 

You have the right to try......... ;-D

 

@+ ;-)

Hello

you wouldn't have used the deform function (located in: Insertion/function/Deformer)

with curve-to-curve option.

You start with a piece of revolution with linear repetition, then you make a shell.

Then you create two sketches, one which is the original curve so the axis of the part and the second, the final curve that the axis of the part will follow.

All you have to do is apply deform curve to curve.

Am I right?


deformer.jpg
3 Likes

Hi@rim.b

 

It can be an approach but did you manage to make your piece

 

 The play 

http://imageshack.com/a/img837/1169/3rtg.png

 

See details of the curve on the attached link

 http://imageshack.com/a/img4/8859/e4ax.png

 

@+ ;-)

 

 

 

 

I get this:

 

 

pretty close to your zoom.


deformer_2.jpg
4 Likes

I validate with the 'deformed' function as well! 

 

Cédric.

Hi @gt22

I use this kind of material on my machines, and for the moment to represent them I make a repetition of a function following a 3D curve. But it's true that it looks prettier than my rings that walk around

1 Like

Hello

Which room is this please?

Hello

 

So I launch an idea but without having taken the time to test, a repetition with variation of the values of the parameters of the repeated function (new in 2013).

 

@+

 

2 Likes

Hi @ david

 

The part is a ringed tube (see the images linked in the question)

 

@ Coyote

I'm on SW2012

 

@+ ;-)

Hello

 

+1 for curve-to-curve deformation, with image support

 

@+

 


deformee_courbe_a_courbe.jpg
3 Likes

Deatil


detail.jpg
2 Likes

 @gt22 not 2013 no variation in the values of the parameters of the repeated function

   No arms, no chocolate

1 Like