I have an assembly with 2 parts which roughly have the shape of a cylinder and a cube. I don't necessarily want to set a constraint between these parts, but I just want them to stay placed so that the cylinder doesn't fit into the cube.
If I place a constraint with a distance of 0 between the face of the cylinder and the cube, I will be forced to select a particular face of the cube, and so if later I move the cylinder around the cube or rotate the cube on itself, the constraint will no longer work and I will have to change the face of the selected cube...
On top of that, I don't necessarily want them to be glued, I just don't want it to collide, so I would need a distance constraint greater than 0 and not equal to 0.
Would there be a way to simply tell 2 pieces not to touch each other? without necessarily setting a distance for them?
Ok, well that's what I had already seen elsewhere, it doesn't suit me too much, too bad.
Otherwise, still within the constraints, is it possible to center one room in the center of another?
I have a rail with a carriage, and a ball screw with its nut, I would like to make the part that will sandwich the carriage and the nut, but since the nut is wider than I am the carriage, I would like the carriage to be centered in relation to the flat face of the nut collar .
Can I do this without using the distance constraint and having to put an approximate measurement?
For the first case, you also have the limit distance constraints in the advanced constraints.
For the second point, you can create a middle plane by selecting the 2 opposite sides of your cart. You will then have to put a conincidence between this plane and the axis or plane passing through the center of the nut.