Hello
In my assemblies, when I have a perpendicularity constraint, it can happen that if I open the assembly again, the perpendicularity constraint is not in the right direction (example of a gate)
How do you avoid this ?
Hello
In my assemblies, when I have a perpendicularity constraint, it can happen that if I open the assembly again, the perpendicularity constraint is not in the right direction (example of a gate)
How do you avoid this ?
Hello
When creating the constraint you create with edges or faces?
Hello
This problem happens frequently. There is no miracle solution to my knowledge. To overcome this problem, you may need to try using the angle constraint function by adding a reference entity.
In any case, if someone has a method that works 100%... I'm a taker.
Kind regards.
I use two sides
Hello
As I do a lot of kinematics or assembly with a lot of parts, I've noticed for several years that I have less of a problem if I do an edge constraint ==> edge, rather than face==> face
By the way, when working on edges or points (when they are not angular constraints) I have much less problem, for example with the flexible part function or when assembling with repetitions of subassemblies.
Kind regards
I completely agree with zozo_mp, which is why I asked the question. Bcp less problem with the edges.
For my part, if it's for a visual in the MEP (open trunk in my case) I stopped using an angle or perpendicular constraint, but I now do an angular repetition of my hood for example and I hide the original (don't forget to create a new "open position" configuration)
Since then, there have been far fewer problems with hazardous inversions.
@FUZ3D
Your technique seems interesting to me, but difficult to implement in DriveWorks (which I use)
The reference entity is magic to avoid problems with the angle constraint.