Copy lighting and mood from one assembly to another

Hello

I want to restore or copy the default lights in a solidworks assembly, where the graphical representation is different on that particular assembly.

Thank you in advance

2 solutions:
Manual solution with screenshot of the settings to be copied.
Solution via macro
If 1 assembly it is better to do the manual manipulation.
If a lot of assembly possible to go through a macro
Example:

Option Explicit
'https://help.solidworks.com/2019/english/api/sldworksapi/SolidWorks.Interop.sldworks~SolidWorks.Interop.sldworks.IModelDoc2~GetLightSourceIdFromName.html

'https://cadforum.net/viewtopic.php?t=3133

Dim swApp           As SldWorks.SldWorks
Dim swModel         As SldWorks.ModelDoc2
Dim swConfig        As SldWorks.Configuration
Dim Scene           As SldWorks.SWScene
Dim boolstatus      As Boolean
Dim swPoint         As SldWorks.MathPoint
Dim swVector        As SldWorks.MathVector
Dim point           As Variant
Dim vect            As Variant
    
Sub main()

    Set swApp = Application.SldWorks

    Set swModel = swApp.ActiveDoc

    If swModel Is Nothing Then Exit Sub

    'On modifie les lumières
    ModifiyLightSourceProps swModel
    
    
    Dim réponse As Integer
    réponse = MsgBox("Voulez-vous modifier la scène?", vbQuestion + vbYesNo)
    
      If réponse = vbYes Then
            'On modifie la scène
            ModifiyScene swModel
      End If

        

    boolstatus = swModel.EditRebuild3()

End Sub
Private Sub ModifiyLightSourceProps(swModel As SldWorks.ModelDoc2)

    Dim i As Integer
    For i = 0 To swModel.GetLightSourceCount - 1
        'Debug.Print "Light type:" & swModel.GetLightSourceName(i) & " - i=" & i

        If InStr(swModel.GetLightSourceName(i), "Ambient") > 0 Then
            boolstatus = swModel.SetLightSourcePropertyValuesVB(swModel.GetLightSourceName(i), 1, 1, 16777215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.29, 0, 0, False)
        End If
    Next i
    
    'Supprime toutes les lumières directionnelles
    Do While swModel.GetLightSourceCount > 1
        swModel.DeleteLightSource 1
    Loop


    'Création lumière directionnelle1
    boolstatus = swModel.AddLightSource("Directionnelle1", 4, "Directionnelle1")
    boolstatus = swModel.SetLightSourcePropertyValuesVB(swModel.GetLightSourceName(i), 4, 0.45, 16777215, 1, -2.5, 2.5, 7.5, 0, 0, 0, 0, 0, 0, 0, 0.2, 0.69, 0, 0)
    boolstatus = swModel.LockLightToModel(1, False)

    'Code en echec (3 lignes)
    'Dim swModelDocExt As SldWorks.ModelDocExtension
    'Set swModelDocExt = swModel.Extension
    'swModelDocExt.SetKeepLightInRenderScene 1, True
    'Dim swModelDocExt As SldWorks.ModelDocExtension
    'Set swModelDocExt = swModel.Extension
    'Dim swLight As SldWorks.Light
    'set swLight=
    'boolstatus = swModelDocExt.SetKeepLightInRenderScene(1, False)
    'boolstatus = swModelDoc.SetKeepLightInRenderScene(1, True)
     'boolstatus = swModel.SetKeepLightInRenderScene(1, True)
     'Dim Value As String
     'Value = swModel.GetID()
    'Fin des essai de code
    
    'Création lumière directionnelle2
    boolstatus = swModel.AddLightSource("Directionnelle2", 4, "Directionnelle2")
    boolstatus = swModel.SetLightSourcePropertyValuesVB(swModel.GetLightSourceName(i), 4, 0.88, 12615808, 1, 1.70132, -0.270355, -0.180017, 0, 0, 0, 0, 0, 0, 0, 0.13, 0.85, 0, 0)
    boolstatus = swModel.LockLightToModel(2, False)
    'boolstatus = swModel.SetKeepLightInRenderScene(2, True)

End Sub


Private Sub ModifiyScene(swModel As SldWorks.ModelDoc2)

Set swConfig = swModel.GetActiveConfiguration
Set Scene = swConfig.GetScene
    Dim P2SFilename As String
    Scene.GetP2SFileName P2SFilename
    Debug.Print "Scene file: " & P2SFilename
   

    Debug.Print "Scene background top gradient color: " & Scene.BackgroundTopGradientColor
    Debug.Print "Scene background bottom gradient color: " & Scene.BackgroundBottomGradientColor
   

    Scene.GetFloorNormal swPoint, swVector
    point = swPoint.ArrayData
    Debug.Print "Scene floor normal point: " & point(0) & ", " & point(1) & ", " & point(2)
    vect = swVector.ArrayData
    Debug.Print "Scene floor normal vector: " & vect(0) & ", " & vect(1) & ", " & vect(2)
  
 
    'Arrière plan changer le Type (Aucun, couleur, Image, Environnement)
    Scene.BackgroundType = swSceneBackgroundType_e.swBackgroundType_Image
    Debug.Print "Type of scene background as defined in swSceneBackgroundType_e: " & Scene.BackgroundType
    'Arrière plan chemin de l'image
    Scene.BackgroundImage = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\images\textures\background\softbox.png"
    Debug.Print "Scene background environment image file: " & Scene.BackgroundEnvImage
    Scene.BackgroundEnvImage = "C:\Program Files\SOLIDWORKS Corp\SOLIDWORKS\data\images\textures\background\3 point beige.hdr"
    Debug.Print "Scene background image file: " & Scene.BackgroundImage
    Debug.Print "Scene environment rotation: " & Scene.EnvironmentRotation
    Scene.FitToSWWindow = True
    Debug.Print "Stretch to fit in SOLIDWORKS window? " & Scene.FitToSWWindow
    Debug.Print "Scale the scene floor uniformly? " & Scene.FixedAspectRatio
    Debug.Print "Flip the scene floor direction? " & Scene.FloorDirection
    Debug.Print "Automatically resize the scene floor based on the model bounding box? " & Scene.FloorAutoSize
    Debug.Print "Distance between scene floor and model: " & Scene.FloorOffset
    Debug.Print "Flip the scene floor offset direction? " & Scene.FloorOffsetDirection
    Scene.FloorReflections = True
    Debug.Print "Show model reflections on the scene floor? " & Scene.FloorReflections
    Debug.Print "Scene floor rotation: " & Scene.FloorRotation
    Debug.Print "Show model shadows on the scene floor? " & Scene.FloorShadows
    Debug.Print "Keep the scene background when changing the scene? " & Scene.KeepBackground
    Scene.FlattenFloor = True
    Debug.Print "Flatten the scene floor of the spherical environment? " & Scene.FlattenFloor
    Debug.Print "Horizon height: " & Scene.HorizonHeight
    Debug.Print "Environment size: " & Scene.EnvironmentSize

End Sub

1 Like