#gt22 : Yes, absolutely, I had done it before. The method is good but if you take my STEP file, the path doesn't follow the curve correctly, and the rectangles should cross each other sooner.
In fact the thickness changes along the curve, that's what's wrong with my model, hence the idea of putting control points if it's possible.
On your 3D part, the thickness remains the same along your curve.
But as just said, your method works perfectly. Only the trajectory and thickness varies between the different methods stated, but not as I would like.
The ideal would be to obtain a result of this type with an edge that turns into a curve along the trajectory:
Here is an image according to your method, I absolutely need a uniform circular trajectory, which is not the case as we can see with the highlighted circle:
My shape is very round, but what I don't understand is the difference in profile between the one on the right and the one on the left for the same sketch, while only the angle of the plane changes.
Normally, I should have exactly the same profiles as on your drawing, why don't I have the same thing on one side and on the other?
I'm in 2016, but here is a step stemming from your sketches (reworked with only 2 arcs) with a closed smoothing (smoothing option -> full circle) and symmetry.