I would like to know with what format I can export a Solidworks assembly (500 parts/400 constraints) to 3DS Max while trying to lose as few details/references/constraints as possible etc...
For the record, I started a model on Solidworks for fun and I realized that I could integrate it into a video game as a mod. The problem is that the graphics engine plugin only works with 3DS Max, which is why I would like to know if it is possible and to what extent.
It's okay it works well (for the transition from SW 2016 SP3 to 3DS Max student version), I don't really know how to use 3DS Max yet but I'll try to get started.
I would have to reimplement all the constraints between the different objects. And that I find a way to install an external plugin.