Kinematic link under 3DVIAComposer

Hello kinematic link under 3DVIAComposer or SolidWorks Composer (=)
I get stuck on a cinematic I can't define more than one link per child?.
Maybe it's a limitation, maybe there's a trick to get around?
I'm attaching the smg, if you start the animation you'll see what I want in cinematic mode.
If you switch to kinematic mode, I lock to link the spring and the rotary lever.


i-block.smg

Hello

 

It's normal Composer can only create cutscenes with only one parent child, impossible to create looped cutscenes.

 

On the other hand I don't understand what you want to do?

 

@+

 

 

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That's what I suspected.

What I want is the same movement as the annimation contained in the smg file (did you start it?)

But in kinematic mode, in other words, rotate the lever by hand and let the rest follow.

Or to simply operate the mechanism by hand.

 

 

Not possible but why do you want to do it by hand when you arrived with several keys?

 

@+

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Unfortunately, Composer is not a tool for studying movements. It's much more marketing-oriented on this point.

 

But as @Coyote says, your animation with keys already looks good!

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Yes, the animation with the keys looks good but it's cumbersome to implement.

It's like an annimated gif, so to speak.

The one recorded I made 4 angles of rotation with 4 keys I will have to double the positions to have a better rendering.

Whereas laying the parent/child links and links takes less time.

 

Thank you for your answers (no choice when it doesn't!!)

If I find a trick I'll post it.

 

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And why don't you do it directly in SolidWorks?

Hello @ Benoit.LF

 

It's done under CATIA,  but the smg is for colleagues who don't have CATIA.
I will have to be satisfied with the animation and the forward reverse reading.
No choice.

Thank you again for the time given to my PB.