Hello; Under my Solidworks 2022 I created a macro to be able to reload the appearances (the p2m files) of my materials. The macro traverses the assemblies and Deletes and Reassigns all appearances of the materials:
Option Explicit
Sub RechargerMatieresDansAssemblage()
Dim swApp As SldWorks.SldWorks
Dim swModel As SldWorks.ModelDoc2
Dim swAssembly As SldWorks.AssemblyDoc
Set swApp = Application.SldWorks
Set swModel = swApp.ActiveDoc
If swModel Is Nothing Or swModel.GetType <> swDocASSEMBLY Then
MsgBox "Ouvrez un assemblage dans SolidWorks.", vbExclamation
Exit Sub
End If
Set swAssembly = swModel
' Lancer la récursion sur tous les composants
AppelRemontéeComposants swAssembly, Nothing
End Sub
' Fonction récursive pour traiter composants d’un assemblage
Sub AppelRemontéeComposants(asm As SldWorks.AssemblyDoc, parentComp As Object)
Dim vComp As Variant
Dim swComp As SldWorks.Component2
Dim swModel As SldWorks.ModelDoc2
Dim swPart As SldWorks.PartDoc
vComp = asm.GetComponents(True) ' get tous composants, même cachés
Dim i As Long
For i = 0 To UBound(vComp)
Set swComp = vComp(i)
' Essayer d’ouvrir le composant si ce n’est pas un sous-assemblage
On Error Resume Next
Set swModel = swComp.GetModelDoc2
On Error GoTo 0
If Not swModel Is Nothing Then
If swModel.GetType = swDocPART Then
' Traiter la pièce
Call RechargerMateriau(swModel)
ElseIf swModel.GetType = swDocASSEMBLY Then
' Récursivité pour sous-assemblages
Call AppelRemontéeComposants(swModel, swComp)
End If
End If
Next i
End Sub
' Fonction pour recharger le matériau d’un modèle
Sub RechargerMateriau(swModel As SldWorks.ModelDoc2)
Dim swPart As SldWorks.PartDoc
Dim configName As String
Dim databaseName As String
Dim materialName As String
Set swPart = swModel
If swModel.GetPathName() Like "*Bibl*" Then Exit Sub
configName = swModel.ConfigurationManager.ActiveConfiguration.Name
' Récupérer le matériau actuel
materialName = swPart.GetMaterialPropertyName2(configName, databaseName)
Debug.Print "Composant en cours de traitement : " & swModel.GetTitle()
If materialName <> "" Then
' Désaffecter le matériau puis le réaffecter pour forcer la recharge
swModel.SetMaterialPropertyName2 "", "", ""
Call swPart.SetMaterialPropertyName2(configName, databaseName, materialName)
' Rebuild et actualisation
swModel.EditRebuild3
swModel.GraphicsRedraw2
Debug.Print "Matériau rechargé pour : " & swModel.GetPathName()
End If
End Sub
But (there is always a " but ") on some parts, in addition to the appearance of the base material, an appearance overlay is applied to be able to identify our notions of " as-built " (as-built).
In the macro above I couldn't identify the components with these appearances so as not to apply the Material replacement (which will remove these " as-is "), I want to keep them as they are.
The vast majority of as-built appearances are affected at the component level. Sometimes at the level of the body or a face, but I think it is illusory, at first, to ask the API to " scan " the slightest part of the room in search of these appearances. I will be content, for the most part, with a check on the component.
Yes, that's it. Here's a quick C# code to put at the beginning of your ReloadMaterial method
Configuration swConfig = (Configuration)swModel.GetActiveConfiguration();
object[] displayStateNames = (object[])swConfig.GetDisplayStates();
object[] b = (object[])swModel.Extension.GetRenderMaterials2(2, displayStateNames);
foreach (object c in b)
{
IRenderMaterial d = c as IRenderMaterial;
if(d != null)
{
Debug.Print(d.FileName.ToString());
if (d.FileName.Contains("TQC"))
return;
}
}
Translation by chatGPT to be adapted and checked of course
Sub CheckRenderMaterials()
Dim swApp As SldWorks.SldWorks
Dim swModel As SldWorks.ModelDoc2
Dim swConfig As SldWorks.Configuration
Dim displayStateNames As Variant
Dim renderMats As Variant
Dim vMat As Variant
Dim swRenderMat As SldWorks.RenderMaterial
Set swApp = Application.SldWorks
Set swModel = swApp.ActiveDoc
If swModel Is Nothing Then Exit Sub
' Récupère la configuration active
Set swConfig = swModel.GetActiveConfiguration
If swConfig Is Nothing Then Exit Sub
' Récupère les états d'affichage
displayStateNames = swConfig.GetDisplayStates
' Récupère les matériaux de rendu
renderMats = swModel.Extension.GetRenderMaterials2(2, displayStateNames)
' Parcourt les matériaux
For Each vMat In renderMats
Set swRenderMat = vMat
If Not swRenderMat Is Nothing Then
Debug.Print swRenderMat.FileName
If InStr(1, swRenderMat.FileName, "TQC", vbTextCompare) > 0 Then
Exit Sub ' équivalent de return
End If
End If
Next vMat
End Sub
Thank you for your participation, but in my case I don't use display states however it opens up other avenues of work.
By relying on the "Delete Appearance Example (VBA)" macro of the Solidworks help, I managed to come up with a macro that seems to meet my needs well.
On the other hand, be indulgent, it is raw from the foundry and you will have to deburr and rebore (professional deformation) some functions and statements to make it more digestible:
Option Explicit
Sub RechargerMatieresDansAssemblage()
Dim swApp As SldWorks.SldWorks
Dim swModel As SldWorks.ModelDoc2
Dim swAssembly As SldWorks.AssemblyDoc
Set swApp = Application.SldWorks
Set swModel = swApp.ActiveDoc
If swModel Is Nothing Or swModel.GetType <> swDocASSEMBLY Then
MsgBox "Ouvrez un assemblage dans SolidWorks.", vbExclamation
Exit Sub
End If
Set swAssembly = swModel
' Lancer la récursion sur tous les composants
AppelRemontéeComposants swAssembly, Nothing
End Sub
' Fonction récursive pour traiter composants d’un assemblage
Sub AppelRemontéeComposants(asm As SldWorks.AssemblyDoc, parentComp As Object)
Dim vComp As Variant
Dim swComp As SldWorks.Component2
Dim swModel As SldWorks.ModelDoc2
Dim swPart As SldWorks.PartDoc
vComp = asm.GetComponents(True) ' get tous composants, même cachés
Dim i As Long
For i = 0 To UBound(vComp)
Set swComp = vComp(i)
' Essayer d’ouvrir le composant si ce n’est pas un sous-assemblage
On Error Resume Next
Set swModel = swComp.GetModelDoc2
On Error GoTo 0
If Not swModel Is Nothing Then
If swModel.GetType = swDocPART Then
' Traiter la pièce
Call RechargerMateriau(swModel)
ElseIf swModel.GetType = swDocASSEMBLY Then
' Récursivité pour sous-assemblages
Call AppelRemontéeComposants(swModel, swComp)
End If
End If
Next i
End Sub
' Fonction pour recharger le matériau d’un modèle
Sub RechargerMateriau(swModel As SldWorks.ModelDoc2)
Dim swPart As SldWorks.PartDoc
Dim configName As String
Dim databaseName As String
Dim materialName As String
Set swPart = swModel
If UCase(swModel.GetPathName()) Like "*BIBL*" Then Exit Sub
configName = swModel.ConfigurationManager.ActiveConfiguration.Name
' Récupérer le matériau actuel
materialName = swPart.GetMaterialPropertyName2(configName, databaseName)
Debug.Print "---------------------------------------------------------------"
Debug.Print "---------------------------------------------------------------"
Debug.Print "Composant en cours de traitement : " & swModel.GetTitle()
If materialName <> "" Then
' Désaffecter le matériau puis le réaffecter pour forcer la recharge
'*****************************************************************
'Contrôle de l'apparence au niveau du composant pour eviter de remplacer les apparences "TQC"
' Get the render materials
Dim swModelDocExt As SldWorks.ModelDocExtension
Dim swSelMgr As SldWorks.SelectionMgr
Dim swRenderMaterial As SldWorks.RenderMaterial
Dim varRenderMaterial As Variant
Dim vRenderMaterial As Variant
Dim NomApparence As String
Dim ApparenceCount As Long, ApparenceID As Long
Dim boolstatus As Boolean
Set swSelMgr = swModel.SelectionManager
Set swModelDocExt = swModel.Extension
ApparenceCount = swModelDocExt.GetRenderMaterialsCount
Debug.Print "Quantité d'apparence trouvées: " & ApparenceCount
varRenderMaterial = swModelDocExt.GetRenderMaterials
NomApparence = ""
For Each vRenderMaterial In varRenderMaterial
Set swRenderMaterial = vRenderMaterial
ApparenceID = swRenderMaterial.MaterialID
'Debug.Print "Appearance ID: " & ApparenceID
NomApparence = swRenderMaterial.FileName
Debug.Print "Appearance filename: " & NomApparence
If UCase(NomApparence) Like "*TQC*" Then Exit Sub
swModelDocExt.UpdateRenderMaterialsInSceneGraph True
Next
'*****************************************************************
swModel.SetMaterialPropertyName2 "", "", ""
Call swPart.SetMaterialPropertyName2(configName, databaseName, materialName)
' Rebuild et actualisation
swModel.EditRebuild3
swModel.GraphicsRedraw2
Debug.Print "Matériau rechargé pour : " & swModel.GetPathName()
End If
End Sub
And this is the only time when I accept the help of AIs to restructure and comment on my macros...