Mecano welded intersection of tubes / knots / star

Hello

To make a chassis, I draw with a 3D sketch and then I insert the tubes with "mechanically welded elements" by clicking on the sketch lines and creating several groups, it's the fastest I know.

My CAD question is: how do you proceed when there is an intersection of several tubes? So that each tube cuts its neighbor automatically without there being a "master" tube? to then recover the cutting profile. Should it be done on a case-by-case basis each time? (especially with branches that are not necessarily on the same level...)

My mecha question, if there are connoisseurs: is joining several tubes in the same knot an OK practice or to be avoided because it is fragile?

Here are (1) some videos that have helped me a lot so far, (2) a video of a pretty cool production laser in the subject, and (3) the screenshot of a 3D sketch to put in tube as an  example:

(1) 3-pipe Y joint solidworks tutorial https://www.youtube.com/watch?v=-D_p0LrauPY

      SolidWorks Hints and Tips - tube blends  https://www.youtube.com/watch?v=rWpT3Qr5kRw

      Intersecting multiple pipes (/!\ Rhino) https://www.youtube.com/watch?v=TeTiZuSbQz8

      Modeling an FSAE Frame in SolidWorks ( at 5min42s) https://www.youtube.com/watch?v=nN_00HcEPls

(2) Steel Tubes Chassis Construction https://www.youtube.com/watch?v=vccX7VfWCko

(3)

 

Good evening 

for my part I would make the 2 tubes where  you have the annotation in one piece with bending or bending and the other 2 in V in cutting  and welding as you planned. A knot is not practical to assemble  and weld.

See these tutorials for example

https://m.youtube.com/watch?v=qZTUmYKNZGo

https://m.youtube.com/watch?v=O015nRTzR9E

@+

Hello

From a manufacturing point of view, making junctions on adjacent faces is never very practical because accessibility decreases and welds overlap. As a result, more preparation of the parts is needed.

If we talk about steel tubes, it's essentially extra time. If it's on aluminum, each heating weakens the material a little. So, the successive operations of welding, grinding, welding, ... make the whole more fragile.

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Hello, thank you for all your answers.

I found a solution that is ok, your comments on it would interest me to know if it's twisted or not; How do I post as a video?

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 into animated GIFs maybe..

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@ pa

Here is another problem solved 

nice your little animation

@+ ;-)

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Hello,

 

I always come back to the same thing: but I find it "cleaner" to create a new function instead of a group in the mechanically welded. Then use the "adjust/extend" function.

 

It allows you to decide which tube stops where and in relation to which face/body of the other tubes. Typically, for your node, it would give the attached image

 

 


sans_titre.png
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Hello

There is also this solution

https://www.youtube.com/watch?v=g3finW8cv3I

May the force be with you

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Hello

The solution of @OBI WAn with the change of order of the groups on a miter cutter  , is I think the best especially if you are with at least SW 2015 because it has been greatly improved since this version.

@+

 

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Too loud!  

thank you Obi wan   .o.   (prostrate dude)

 

@coin37coin. "It allows you to decide which tube stops where and in relation to which face/body of the other tubes"

Of course, I didn't have the problem yet. thank you;)