This machining is carried out with a grinding wheel moving along a helix curve.
In order to model the volume as close as possible to reality. I created a volume (grindstone) and a helix curve as a trajectory.
I have difficulty positioning the volume for the removal of material. Anyway the result didn't make sense in relation to the curve... The result does not match the "stl" model generated by programming software.
Attached is an stl file of the volume to be made on solidwork and a sldprt file of my material removal test.
I am looking for a detail that is very close to reality indeed. That's why I use a scan material removal with a volume. in order to model the actual displacement of the grinding wheel to obtain a very close result.
Which site would be more appropriate to advise me on the modeling of this kind of shape with solidworks?
I am looking for a detail that is very close to reality indeed. That's why I use a scan material removal with a volume. in order to model the actual displacement of the grinding wheel to obtain a very close result.
Which site would be more appropriate to advise me on the modeling of this kind of shape with solidworks?
In the demos I saw on the subject, we always use a cylinder either with a flat end or a semi-spherical tip.
So no propeller on the tool that will remove the material.
This is understandable because SW will have difficulty working with the edge of a cutter. By the way, all the CAM programming software I know works like this
Thank you for your answer. I do not know if my explanation is clear enough.
The volume that will remove the material is a full and complete cylinder that moves along a helix.
Solidworks can't model the result, which should be a helical flute (see my first screenshot).
The Sweep Volume Removal function only works according to the example of @Hubert and your explanation.
In short, I don't see a solution for my case with the removal of volume matter by scanning...
I thought of using a swept boss and then doing a combine to subtract the generated volume from my main body but it is not possible to do a swept boss with a volume (and if I do it with a sketch the result will be different).
I think I'm within the limits of solidworks to model this shape...
I'm not the type to give up but now I see no more solution...
A v2020 model that must correspond to what you are looking for (I didn't have fun trying to use the propeller or the profile of the STL: the pitch is not the right one and it is possible that the tool is more complex than a simple radiated grindstone).
The secret is here (the choice of the plane perpendicular to the axis so that the tool doesn't do anything while following the helix):