I currently have several assemblies in Solidworks. To have them made, I need a plan for each of these assemblies. So, I made a copy of the final assembly and deleted everything that doesn't interest me to be able to select only this or that part (If anyone knows how to select only a few parts of an assembly to make a drawing:) )
And so we come to the "real" question... My view has a weird angle, that is to say that the room is never straight... I saw that there was the possibility to turn it but I don't know how much to turn it... Is there a coordinate system that I haven't seen to determine the angle? Or better yet, is it possible (and how?) to ask him to take a particular reference point by defining it with a corner of the room.
For the constraints compared to the original plans I didn't manage to put them on the first import so I placed a fixed UPN and I built everything from there ... When you say configuration, that is to say that I define the angle of the scissors myself to know it during the drawing?
The set is a lift table (but I guess you know it since you recommend 4 sub-assemblies ... ^^) The sets would be: -Top -Bottom -Left scissors -Straight scissors
Is that how you envisioned it? Because I'm in the process of detailing it for the different clevis welded on each arm. (2x 2 identical arms) and the latter end up in angles that are difficult to understand.... (17.23° and 10.21° but fortunately with only one angle to change!)
I had not realized the link with your lift table problem. Looking at your screenshot I understand your problem better... you have everything modeled a set as a single piece when in reality you have a set made up of 1 lower frame, 2 arms, 1 H-shaped piece and 1 upper platform, knowing that the cylinder and its accessories are missing. Some of these pieces are made up of several bodies.
All is not lost, the parts can be obtained by copying your current file (4 copies) and then cleaning each of these files of excess functions (remember to keep a copy just in case, a bad handling can happen quickly). It will also be necessary to retrace the sketches of the arm and the H-piece.
From there, you can make an assembly with real mechanical constraints and control it either via the desired height or via the cylinder or via the horizontal position. And make the drawings of each part (if you want to plan each body independently, you have to use the "choose bodies" function in the properties of the view).
Indeed I only made a few pennies together and then I came to add piece by piece the different arms, clevises, axles, etc. ... A good lesson for future assemblies... So at the very beginning of each assembly, you have to create constraints in relation to the main coordinate system (if I understood correctly!)?! The only problem is that as with the sketches, I can't find where to make it appear. Is there an option lying around to make it appear? I was on TopSolid a few months ago (when I was an apprentice) and this famous marker was always visible and you could hang your first ribs on it.
To come back to your original question, it is always possible to go through an intermediate assembly that will only serve to "straighten" the orientation. You will need to constrain one of the subassemblies, or one of the parts, to the original drawings of this new file. When drawing, your views will be oriented correctly.
If it can help you properly orient your model to the MEP, you can also go through the views related to the model. At this point, the views are oriented in relation to the faces of objects that you choose, and no longer according to the standard projection
Indeed, you have understood my problem very well and indeed it is the fastest way not to restart the whole assembly and will allow me to move quickly on the rest by being able to come back to this assembly to "improve" it as soon as I have time...
How do I go through relative views? I didn't see this option! Is it in the PropertyManager when choosing the model view?
Thank you very much to everyone! You have been a great help to me!!
Rather than in relation to the coordinate system, I prefer to work in relation to the planes (1, 2 and 3 or faces, straight or side and above depending on the settings.
Look to see if a piece has "(f)" in front of its name in the model tree. If so, right-click/release and then you can put constraints.
By default, there is no trihedron (marker) in SW, there is only the origin and 3 planes.
I don't know if it's possible for me to put the assembly online (I'll ask my boss when he returns) However, your answer suits me perfectly, it allows me to fix them to the plans as well and therefore to have them correctly placed from the beginning.
Usually, in an asm, I connect only one component (part or S/E) to the basic planes and then the other components are connected naturally via the constraints.