I'm still on the design of my freight elevator. To prevent someone from falling into the hole in the top slab, I put two boards in for the moment. I would like them to open when the cash register goes through. You get the picture? But what does it take as a connection then...? I've already done everything necessary to make the two boards work as a two-part hatch, but I'd like them to open when the box touches them... ok for you?
I'll add two screenshots to illustrate everything.
the question is to simulate the movement in SW or in reality? - in SW: I don't know -actually: + First of all, I'll limit the hatch to the actual passage of the body, even if it means making a fixed hatch for the passage of the control chain (which will have to be carthered, at least near the sprockets). + Then you have either the GT22 solution or the option of an arm attached to the hatch that would be pushed by the chassis under the body.
Last thing, have you planned a brake system to prevent the weight of the body from dragging the system (and the operator's arms)?
Yes, I'm going to integrate all the necessary security, don't worry.
There will be a pedal to allow the steering wheels to be unlocked, and a counterweight to avoid over-pushing to increase the load.
Compared to the unloading height, I have to put it high enough so as not to hurt my back, and so my hatches have to stay open when I'm on top. I think I'm going to lengthen the crate down so that the hatches always stay in place.. something like that.
Personally in Solid I don't see... As much as in simulation it would be possible with the contacts, the volumes of the parts, but simply by constraints, personally I don't think it's possible other than to make configs.
I tried with a limit distance (the total travel of the elevator high value and 0 in low value), between the upper edge of the body and the bottom of the hatch; on the way up it works, on the other hand, the hatch doesn't close on the way down...
In Parisian bistros (and probably elsewhere) the freight elevators have two pointed arches (as for the Gothic) and this raises the trapdoors. The hatches once vertical prevents someone from falling into the hole.
well so I drew this cam and I manage to put this CAM constraint and ok the hatch opens when I go through, but I can't get the body to leave this hatch... in downhill mode, so I can't go down to the bottom...