Animation problem

I have to make animations of wagons on trajectories (tracks) from time to time. It always looks pretty much the same, 2 wagons connected by a linkage, which circulate on a track.

 

In animation, I work on movements by positioning keys to define a position of one of the wagons at a given moment.

 

The problem is that all these little people do as they please! In the mock-up I prepared for you, it doesn't move anymore, with colors in the Motion Manager that "aren't even marked in the manual! "And when I manage to have a coherent cinematic, the video has "parasitic" images: in the middle of the trajectory appears a view of the wagon in the initial position for example! And yet, when I look back at the timetable, I don't have any keys lying around at the time of these problems!

 

Anyone have to deal with this kind of thing?

 

I enclose the "model" assembly and the 3 parts (SW2013), a parasolid for those who are in previous version and an image of my chronogram.

 

Thank you in advance for your feedback!


test-trajectoire.zip

Hi @ Benoit

I have your jpeg in front of me

you have a flat tread with 2 handlebars

2 wagons connect via a connecting rod

These wagons have wheels

What are your assembly constraints?

  1. Wheels and tread
  2. wagon-- connecting rod - wagon

What type of engine did you use to shift the first wheel of your first wagon?

 

@+ ;-) 

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Track drawn from a spline (so only one face for the support of the wheels instead of 5).

 

Constraints:

Fixed _Piste

_Wagons (for each): 2 tangents (Wheel/Track) + 1 Slide (Sidewalls/Track sides)

_Biellette: 2 Coaxiality (one with each wagon) + 1 Coincidence (1 wagon with the connecting rod)

 

I don't use an engine function (bad experiences in the past, works every other time, and not easy to modulate given my need). As stated: "In animation, I work on movements by positioning keys to define a position of one of the wagons at a given moment."

 

PS: I would like to point out that everything goes well in the design environment, the set of wagons moves perfectly following the trajectory and without sacades!

and if you create a spline offset ( distance = ( wheel radius)) to your raceway 

and that you force this spline to the axle of your wheels

and then you try to change this beautiful world into a manual

@+ ;-)

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Not stupid what gt22 says! Is there a way to create a "controlled" movement anyway?

with a spline trajectory, to have something consistent in the video rendering?

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to disgust us with SW

 

see this link from Paul LOURY, a person with whom I learned a lot and thank

https://www.youtube.com/watch?v=vBA4x2CJeCY

 

all under SolidWorks except the sound ;-)

 

@+ ;-)

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Hello

 

Why not use path constraints to position your sets and to animate.

 

@+

 

Mr LOURY must have spent long hours in front of his PC !!

Nice little video! You avoid bringing him back to us this way: in the challenges he would carnage us:-D

 

Changing the constraints, I'm not convinced (I'll try anyway in case your proposal @gt22), I had come to this method because it was the most fluid in manual movement. And once again, in manual, it goes very, very well.

 

The movement controlled by a motor doesn't interest me more than that, not flexible enough and takes a long time to adjust when I'm on a large assembly. The wagons do not have a constant speed. With the keys, just slide them out.

 

@coyote, the constraints of trajectories... In the design mode, not in animation? It gave me the same problems some time ago.

 

But as for animation, are there any who practice among you? And especially on this kind of open trajectory?

 

Have you tried the "model" on your side?

 

PS: subscribe to this question if you're interested, it's likely to last!

I'm not a pro but it seems to me that you have to move your engine keys to be able to make them succeed (THAT'S THE DIFFICULTY)

and thus represent a drinkable video to show to the customer in AVI format

you can choose it when you make SAVE AS / file type

When do you have parasitic images?

I launched your animation and no PB appearing..

the video file is too heavy to be put online I think.... Sorry

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@opiep27

 

I re-opened the file... and more sacades... but the 2nd trolley goes loose, the connecting rod turns over!

 

Anyone have the address of an exorcist?

 

I did some tests again this morning with the other proposals and it goes wrong at one time or another. Is this module seriously starting to stuff me !!

 

Would there be SW options to check or not to help a better functioning of the module?

Hi @ Benoit

 

Have you watched this tutorial

http://www.lynkoa.com/tutos/3d/solidworks-conception-d-assemblages-basee-sur-une-representation-schematique

 

the problem in the assemblies to make it smooth for a good animation

We have to put the constraints at the first level

 

@+ ;-)

@gt22, I'll watch this tutorial tonight.

 

My constraints are in the model, which is necessarily a first-level model: there is no subset!

@opiep, I'm attaching 2 examples of videos: The first one this morning by opening the file without any modification.

 

We see a jump in image, the wagons at the top of the rail and the next moment the link turned upside down!

 

Sometimes the image jump happens without turning everything around.


test-animation-1.avi

And this one, just now. No image skip but the second carriage passes under the rail! Always with a simple opening!

 

Well what do I do? Am I setting fire to it?


test-animation-2.avi

Will it make your train move like this!!

 

I tried with the: microsoft video 1  and I get a stoboscope in the video....

 

Otherwise how do you place your keys? Do you drag them or add them?

 

And it's weird that the towed components have keys erased.

I deleted them.

 

The same goes for the key added in the constraints.

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The keys I tried several methods. The one in the example provided, I have disabled the automatic keys and I place them by hand after shifting the time bar. There I move the lead car, and I continue by moving the time bar, and so on.

 

Now I just tried again with the automatic keys and even effects.

 

As for the keys to the elements carried out, they appear by themselves. I tried to delete them a first time successfully, then a second time and I came back to the starting point of my question: the time bar turns red at 1.1s and the keys turn red. :-s

 

HS: For recording I use Xvid MPEG 4 Codec. Very effective for compression.

 

 

Here's your assembly.

 

otherwise I deactivate the auto key setting.

 

- move the timebar to the location of the future key (here 1s).

- move the wagon

- insert a new key

- Repeat the operations. 

 

RQ: sometimes the 2nd wagon is positioned oddly, remove the time bar to the correct position of the wagons. Delete the last key. and restart. The why of the mic-mac???? I don't know.

 

- Start playback.

 

And good luck. Make smoke signals when it works!

 

 


2014-06-04_test-trajectoire.rar
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You see it there........ smoke........ Very black........ It's an LCD screen with some SP98 gasoline....... It takes well..... :-D

 

Your assembly works perfectly, I will try to apply your method strictly. I'll do that a little bit later. And especially on my final assembly, which is much heavier!

 

To be continued, but thanks for your answers guys.

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