Pole level problem on Cinema 4D

Hello, I'm working on the Cinema 4D software and for quite some time, I've been wanting to make the planets of the solar system but while doing this one, I discovered a problem. At the poles, there are several lines going towards the central point of each pole, the central point being black. I tried various solutions without finding the solution to my problem (UV modifications, change of the type of UV projection, change of the sphere mesh, ...). Does anyone know the solution to my problem? Thank you for your answers.


probleme_pole_cinema_4d.jpg

Hi @lepageartthur98

 

see these links much more suitable for cinema 4D it seems to me

 

http://cinema4d-fr.fr/

http://frenchcinema4d.fr/archive/index.php/t-49689.html

 

basically from what I could understand

Everything must be modelled before starting movement movements

 

@+ ;-)

Thank you for the links gt22, I posted my question at frenchcinema4d. The problem doesn't come from travel, I haven't done any. The problem most likely comes from the textures, my textures are rectangular and putting a rectangular texture on a sphere always causes problems.

give us news if necessary

See also these links

http://fr.tuto.com/cinema-4d/textures.htm

http://www.youtube.com/watch?v=5lF31WR7JL0

http://www.youtube.com/watch?v=nmnQhOwVrAU

 

There is a whole list to see if you find what you are looking for

 

@+

There you have it, I have found the answer to my problem! It is enough to change the texture sampling, by default it is set MIP.

1 Like