Hello, I'm new to this forum but not to solidworks, it's my work tool.
However, I would have liked to simplify the modeling of a receiving hopper with several folded sheet metal flanks.
My idea would be to create a pyramid trunk in volume and then convert it into sheet metal, in order to make the different sides.
Have I made myself understood? Laughing out loud
illustration attached thank you in advance
tremie_finale.jpg
Hello
See if my tutorial can suit you.
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Thank you for your quick answer, but that's not it at all,
I want to make 8 sides in sheet metal, and this thanks to a pyramidal volume at the beginning.
I guess I'll have to convert to sheet metal after doing the hull function, then add joining pleats...?
but I don't really know how to do that..
tremie_finale002.jpg
If I understand correctly, you want to start from the inner volume of the pyramid and build around it?
gt22
February 10, 2020, 1:32pm
5
Yes you can as you wish to suffer on a volume
but then the best I think
is to take back the faces or % of faces
through the creation of surfaces with all the impliments
@+
Exactly that!
so that the flanks of the hopper fit perfectly.
Well, you make an assembly with the volume in it, then you make a new part, then you select a face of the volume and you draw on it.
3 Likes
What do you mean? without doing a sheet metal conversion?
Do you have an example please?
gt22
February 10, 2020, 3:12pm
9
He explains to you
once your volume is done
you create an assembly you place your part well constrained via the origins
after your faces or % of faces
will be used to retrieve your plans and sketches via convert your entities for the creation of new parts
@+
2 Likes
FUZ3D
February 10, 2020, 3:24pm
10
Hello
Yes I also think that an assembly in this case is the right choice, and each part recovers the outline via entity conversion for each sheet / face.
To see how to orient each of the sheets in relation to the origin of the assembly or the plane of the face. (otherwise you need a change of origin in the sheet metal)
Post your volume in step and I'll give you an example, I'm asking for a step because I'm under 2016
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FUZ3D
February 10, 2020, 3:38pm
12
By the way, in your example, does it come from your company or did it get caught on the net/customer and you want to do the same thing?
If it comes from your home, why not use the same method?
The example comes from us, but it's an assembly that was done in a hurry, without too many constraints, that's why I want to redo it cleanly.
But I think I understand your method.
attached STEP of the pyramid for example.
hopper.step
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Here is a zip with an example
tremie.zip
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I'll look at it and keep you informed, thank you
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Hello, I succeeded thanks to your method, which I think seems to me the best...
You just have to manage the bent corners well, to avoid leaks.
rendu_tremie.jpg
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All that remains is to validate the best answer to close the post.
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