Hello, I have a question that I'm pretty sure I know the answer to but you never know, maybe the geniuses of Lynkoa will find me a solution;)
So, I have two networks of ducts each forming a piece. Following changes in my project (long live ch***** customers), the two networks are modified. The final part of one of my networks becomes the final part of the second network. So I modified the second network so that it is positioned exactly where it is needed (in the assembly) to recover the final part of the first network. So, I simply said to myself: Well, I'm going to copy and paste the end of the network that interests me and that's it! Unfortunately, even if the orientation of my networks is good in the assembly, in the parts it is not, basically the z-axis of my first network corresponds to the x-axis of my second...
So, no matter how much I stick my piece of network in my second piece, it's not oriented at all as it should, the ribs have jumped, I can't import them and it's constrained by the wrong axes...
Is there a solution to combine two parts from an assembly? And that they are, subsequently, modifiable as if nothing had happened to them.
Or a solution to separate a room to make two?
Or another solution that I wouldn't have thought of?
In my opinion, you're going to struggle! If copy-paste doesn't work and you want editable pieces without links between the two, I don't see a way out.
If you want to tinker, you can cut the end of your first piece, save it in a new room, and then insert that new piece into the second. But it's not editable.
Otherwise, can't you copy your first part file and rename it with the name of the second one and then modify it starting from the end you are interested in? Not sure if I'm clear.
If these are recurring interfaces, make it a library function.
Joss, I'll come back to the idea of library function.
Depending on how your piece is made, you could actually save a library function from your first piece and then insert it into the second. To cut the link, you can I think you can "decompose" the library function to get a flat tree.
Split the 2 pieces and make a "Insert in a new room" of the volume bodies wanted! All you have to do is reinject everything into an assembly (that's 4 parts instead of 2)!
I think copy-paste can work: be careful, you have to copy sketches only
In your room 1, you select the sketch in the building tree on the left.
You copy it with CTRL+C
In room 2, you click on a plane or face to highlight it.
You press CTRL+V to paste.
If he asks you what with the wobbly references, you can leave them in wobbly, so they appear in red later, and you can replace them: when you click on a dimension, you have one of the handles (or the 2) that is red. You click on it to put it back where you want, then you change your dimension.
If the orientation is wrong, you can rotate the entire sketch.
Well actually, I hadn't even thought about rotating my sketch, I told myself that it was impossible to do since it had orientation constraints (on the x, y, z axis...) In fact, yes... ^^ thank you@Lucas