SW2018 and Graphics Bodies

Hello

 

I just successfully imported an OBJ file into my assembly.

it has turned into "graphic body" and "graphic", but it seems fixed. Can't move or rotate it.

That's great, but how do I move, rotate, or even scale it in my assembly?

Thank you for your answers.

 

 

That's the problem with the graphics body, it's only there for display, you can't do anything with it.
You must either use a format other than the obj, or, if possible, modify your import options.

3 Likes

Identical answer to stefbeno, but with this image to back it up!


sans_titre.png
2 Likes

Hello

The solution is surely to turn your OBJ file into STL.

If the result is not too rotten, you can then transform it back into SLDPRT by shape    recognition LOOK HERE there are several tracks.

Kind regards

No, it doesn't work for me and I can't move or resize the OBJ or the STL.

What if I scaled the OBJ?

But which app will be able to do this?

put a sketch line on it well constrained or you can via a plane and ref axis

and it's this line (that you can hide) well constrained

that will allow you to move and constrain as necessary

your part in graphic condition on an assembly or part

@+ ;-)

1 Like

At the very least, if it's in a single assembly, why not create an internal component in which you import your OBJ in volume size?

because it doesn't allow me to resize it.

Example, I drew a house 6 meters high but the trees I want to add are 22M.

I want to bring these trees back to 5M high.

 

Incredible

I import an OBJ file of 49,834KB, with Mashlab.

Without doing anything else, I export it, still in OBJ, and it does.... 133,695KB.

Moreover, it is impossible to import it into SW, it grinds endlessly.

Same if I reduce the scale, it is still eorme in size.

The "likes" are probably a paid option

What are the "likes"?

It's the equivalent of like's

If you like an answer then it is next to the little heart I like

Well that's the custom on the forum   hihihi ;-)

Kind regards

ok, but for the moment, no answer can help my problem.

So, yes, ok for the "likes" when I have a solution. :)

:)

 

Apparently there is a little manipulation to be done to be able to work on the graphics bodies.
See the progress in the attachments.


obj.docx