Texture, mod appearance

Hi all

 

Do modal appearances speak to anyone? What does it have more than a normal appearance?

and especially why it doesn't work for me?!!

for those who know, the textures can be downloaded from the Luxuologie website

http://community.thefoundry.co.uk/asset/materials/

Usually it works very well, except for the so-called "modo" textures.

When I apply one of his skins, it is displayed in black in my graphics window and when I start a render, nothing happens...

 

In theory it should work:

http://help.solidworks.com/2013/French/WhatsNew/c_wn_accessing_luxology_appearances.htm?id=3746d3e02e784ea8a3ea3cdc7621a643

 

Has anyone ever encountered and solved this problem?

 

Thank you

1 Like

Well, I guess it's a problem of machine capacity.

my config being: i7-4800MQ - 16GB RAM - NVIDIA Quadro K3100M

Because textures work on simple parts, but not on complex parts or assembly.

Too bad because the renderings are really impressive, it's really about TEXTURE with relief!

example in the PJ, I designed a cube and applied 3 different mod appearances

 

 

 


untitled2.jpg
4 Likes

I don't know but make it nice

1 Like

Hello

Bug, nice renderings. I'll also be downloading them. Thank you^_^

1 Like

see below

Impressive, no wonder it requires power

Hello

I just saw this post, so I tested ... not bad, but when I apply the texture, it warns me that it comes from modo... And says it too: you will also have foneslistview32 ... What is it?

Hello

I just saw this post, so I tested ... not bad, but when I apply the texture, it warns me that it comes from modo... And says it too: you will also have foneslistview32 ... What is it?