Turning a Dead Solid into a Shell

Hello

Indeed, if I increase the thickness the spokes are a problem. You can use the offset surfaces function (to 0) with the thicken function. If you already have the surfaces you need, you can sew these surfaces together and create a body, or create a solid that encompasses the whole thing and use intersection (make the solid transparent, it helps for this manipulation). You can also carve a volume with surfaces (~=intersection).

Try to shift your outer surface by the desired thickness to the inside, and to use the "material removal with surfaces" function, you may need to sew the surfaces and extend it a little if necessary.

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If fillet is a problem, deselect the surfaces to be offset, extend the surfaces so that they intersect, redelimit them if necessary, remove material with surfaces, and redo the fillets.

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All the proposals you make to me seem correct but I think I have already tried....

Could you try it on your side and send me your files?

 

Kind regards

Hello

On your attached image did you manage to do it well or I don't understand?

@+

 

Hello

Occasionally maybe, for the moment it's complicated DSL. I have my only colleague from CAO who has been retired part-time since today...

No, on my attached image, I didn't get a volume:(

Re 

Yes, but you're almost there, you just have to create the surfaces between your ext and interior skin?

Anyway, there is no other way to do it than in surface by eliminating unnecessary surfaces, by creating the int offset of the surfaces possible, by creating surface limitations and by creating the surfaces between the int and the ext.

You can already work symmetrically on only one half.

@+

 

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Hello

I just did a quick little test. I have attached the result. Would it meet your expectations? 

 

Slts,


boite_ar_offset5mm.png
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Thank you again for your advice.

Coyote exactly, I'm almost there, but it's not easy to block all surfaces... And then how to fill the space between the surfaces to make a volume?

Jerome it could meet my expectations but at first glance your thickness is very low? No? I'm looking to make a 2 mm thick case. How did you proceed? Do you have the solidworks files with the build tree?

 

Regards

There is a problem with the hollow parts on the neck, you have a undercut that does not allow for a constant thickness, at 1.8 the surfaces intersect. I'll see what I can do to you tomorrow if I have a little time, but we should review the angles in the hollow parts.

This extrusion must be carried out in several stages, the raw shape (the pan) must be made, then the straight part must be cut at the end and a solution for the handle must be found (reduce the angles). Of course, you only have to work on one half and then make a symmetry.

And how do you want to make this piece (!undercuts!)? What material will it be made of? Then why 1.8mm thick?

Hello

I'm attaching the beginning of a piece (thickness 1.8), lack of time, I'll continue later if I can.


boite_ar_3.sldprt
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And...


boite_ar_3.step
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Pay attention to the junctions between the surfaces, they must be adjusted (fusion between the 2 bodies).

Have you tried by creating an outer surface shell spaced 0mm apart and thickening it to 1.8mm?

all you have to do is remove the volumetric body...

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TBRIGE,  it's the first thing I tried, but it blocks.

See attached, thickness 1.8.

 


boite_ar_3.sldprt
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All that remains is to refine the surfaces at the level of the recesses in the shell on the handle, the hardest part is done and you should succeed in doing the rest...


boite_ar_3.step

The answer chosen is not the last piece posted, this one is not finished.

It is better to choose this one:

http://www.lynkoa.com/sites/default/files/questions/answer/07/02/2017/boite_ar_3_0.sldprt