I can't find a satisfactory solution to my problem with the tap display generated with the drill wizard function.
In Wrapping, if I check the "Thread representations" option, they are always visible whether I am in visible edges, hidden edges or even in shaded style. So I end up with dozens of taps on my views even if on the view in question there is only one hole.
If I uncheck this option, there is no more parasitic threading, but we also no longer see the ones we should see.
In addition, even if I keep the option checked, the threads present behind the cutting plane of a section view do not appear either...
Rather than trying to describe my problem in more detail with words, see for yourself (file in attachment with several screenshots: the ISO view illustrates the problem very well with 3 holes that work well and the 4th one doesn't)
It's something that I find very very C... In Solidworks it's this display. I had the same problem with soldering that I gave up using for the same reason as you.
You have to go to Tool ==> Options ==>>Document property==> skin==> uncheck thread representation (and/or shaded thread representation).
Be careful, you have to do the manipulation at the part level, either in your initial part, or by editing your part in your assembly.
I've already tried, but it doesn't work, since when I do that, it removes ALL the threads. So I end up with smooth holes of Ø6.8 or Ø5 instead of my M8 and M6 tapped holes...
SW is really badly made in terms of threads and tappings...
It's a great classic (which is not specific to the SW2017): in the view settings, at the very bottom (but really at the bottom, it's the second to last!), there is a "Display of thread representations" pad, you have to choose high quality.
Sorry to contradict you (exceptionally :-) :-) ) but it's not the problem you cite but the one I mentioned in my post.
I'm making you a micro-tutorial - you'll have it in an hour - so that everyone can read and bring the other existing solutions that I don't necessarily know.
I take this opportunity to tell @Gérome that after reading his file, if he applies my recommendation, the problem of parasitic image disappears. :-)
If you don't want to have the problem anymore you have to modify the . dot that governs all the pieces you create. If when you change versions you don't bother to save before the file. SLDREG and restore it after the update you inherit the configuration of solidworks usa and not the one of your habits.
But suddenly, if I understood correctly and if I believe your captures, visually (without looking at the function in the tree), we don't know if the hole is tapped or not???
If!!! He has a trick when you do your tapping with the wizard you put a chamfer on top and below depending on what you do. On smooth holes I never make chamfers in the cad. I put a general annotation according to what I want only in the MEP.
To complete if you choose shaded image (and you don't select Thread representation).
You can see that your hole is tapped depending on how you turn your piece. This mode does not generate a spurious image.
This is explained by the fact that the thread in this case is the mapping of an image. A bit like if you had a setting that would turn all your tapped holes into carrot green. It's just painting in a way.
To avoid getting lost in the 3D, the solution is to check only "Shaded thread representation", it does not generate the parasitic image and at least you can differentiate between smooth holes and tapped holes
I'm digging up the subject because I'm having the same problem as @Gérome and although I've followed @Zozo_mp's tutorial , the problem remains. Of course, not in the 3D environment, but in the drawings (see pj).
I have little hope for a solution because I feel like this bug is as old as the software itself, but you never know;)