I am asking for your help for the modeling of a furniture wrist.
To quickly put you in context: as part of my training in cabinetmaking, I reproduced a chest of drawers from the 18th century. I now want to make his brass fittings. And for this I would like to make a 3D print of the wrists in order to have a model to reproduce in a brass casting .
I had the opportunity a few years ago to use solidworks in the school environment. I feel comfortable with the basics of this software but I'm a beginner. And after a few hours of unsuccessful attempts, I dry up modeling this handle.
I will spare you the details of my unsuccessful attempts and the different spontaneous approaches. In the end I don't know how to formulate my search and find information to solve my problems. It seems easier to ask you how you would go about modeling this wrist. I'm sure it's going to seem extremely simple to you.
In your case, unless you already make sand molds (which is rather rare for cabinetmakers ;-) ), you would rather do lost-wax casting which gives a better precision and a better surface finish which facilitates the polishing behind. It is also much easier to implement.
Yes, it is possible to guide the diameter by two different curves. After that, it would also be possible to consider doing the handle in several stages. I could try to look if you like!
The real handle has 3 parts (one of which is used twice): - the decoration plate - the "nails" - the handle itself
Do you want to keep the principle or just make a one-piece piece?
I will still start with a 3-piece model, which I will export once assembled. For nails, it's a simple revolution with a hole. For the plate, there is symmetry, so trace only half of the part and make an overall symmetry at the end. It is a "simple" extrusion, perhaps to be done in several times so as not to have too complex sketches. For the handle, another symmetrical piece, so we do half and then a symmetry. Overall it's a part of revolution (for the central part), a swept smoothing (for the conical fitting that goes to find the "axes" that enter the nails) and a revolution for the axes.
Thank you very much for these tips. Thanks to this little help, I managed to model the handle. I hadn't thought of mixing revolution and swept smoothing.