ASM easily exploitable with a VR headset?

Hello

I have to make a simplified assembly of a machine so that it can be used in terms of performance with a VR headset.

The integrator of the 3D in the headset tells me that you have to remove the holes, the cylinders as well as the screws for example. There are shapes that generate very low performance but I don't have the knowledge of these shapes that are greedy in performance.

In what simplified way could I draw all these parts?

Thank you in advance.

Hello

There 's the Defeature tool that's designed for this and it's more or less sophisticated depending on the version you have.

https://www.youtube.com/watch?v=BzzjhNnUnQA

For simplification methods look here from  7 minutes.

However, here it is in the 2019 version, but there is this type of function since at least the 2016 can be in a less simple way.

Kind regards

PS: There is another similar function but right now I have a memory hole RHAaaaa!!!! It must be said that SolidWorks often changes the name of features when it improves it so it doesn't help my neurons ;-)

Hello

How big is your blend?

I advise you to follow this article to lighten your 3D model: https://www.lynkoa.com/contenu/comment-baisser-la-fac%C3%A9tisation-sous-solidworks

You can also test the my3Dplayer software for free which manages Virtual Reality and which does not require any modification of the original 3D model:
https://www.my3dplayer.com/
All 3D models imported into my3Dplayer can be used in Virtual Reality.

Yours sincerely.

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