As powerful as a gaming video card is, it can be quickly limited to turn solidworks. The opposite is also true. A story of map architecture it seems to me.
You sometimes have better performance on solidworks with a "small" pro card than with a "big" gaming card.
hello, for rendering you need a maximum of core to the processor
Unlike SW, PhotoView uses the available cores=> for my case i7 8 core 3.4
Graphics card: I went through several quadro models (for the use of solidworks) but after several config tests I noted:
Quadro 600 small parts no big assembly made mediocre and long
Quadro 2000 substantial assembly very good rendering but still long (even if we divide by 2 the time of the 600)
I was loaned Quadro 4000/5000 => card made for the rendering for sure!! I didn't see any difference for the use of sw but photoview almost goes to instant. ditto if you use a graphic suite such as illustrator, Photoshop etc
On the other hand for the price it pulls the hair out of the sensitive area
The FX 1800 for my part is at the top for .... 2D because at not even 1GB of dedicated memory it stings
For the GT22 hardware characteristics with gospel word =SW2016 SSD+16GB+3.4 processor it's comfortable. BUT don't forget to increase the virtual memory to 32GB mini max 64 which will allow the pc to better exchange with all the elements
Thanks to this manipulation I was able to run with an HP xw6200 dual xenon 3.2, 4GB of ram+ssd and 64 of virtual as with my i7 3.4 16 GB (of course don't dream there are other things that are not solved thanks to this especially in complex assemblies)
What do you use for your Photoview 360 or Visualize renderings?*
I strongly recommend Visualize which is much much more powerful than Photoview and which exploits the CG to the max. FYI Visualize arrived in SW 2016 SP 3 or 4 and it's the acquisition by SolidWorks of Bunkspeed, a rendering engine used for rendering in the automotive and aeronautical world.