How to Add Paint Thickness to a Part

Hello

I want to assign colors to my parts and simulate the paint thickness on the part in the BOM 

Thank you

M.FORMI

Simulating thickness in 3D? (beware of false mass...)

What would be the link with/in the nomenclature?

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it seems to me that the best is

create a surface on the part

 you can thicken it

and indicate a painted material

(to be created if necessary)

and therefore a density, color ,....... etc

and in theory I think it will be found on the nomenclature

@+;-)

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To complete my question:

to be visible, a "List of welded parts" type BOM?

or for an "ASM Nomenclature"?

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Hello GT22 :-)

I had the same idea as you except that

1°) when you "thicken" the added matter to the same density as the body, even if you don't fuse

2°) The nomenclature considers that it is a single body

So rusk to have an indication that indicates the difference.

On the other hand, if we consider that in real life painting is in a way an assembly of steel and paint, then:

Simply assemble the unpainted part and the painted part.

The painted part is actually a shell the thickness of the paint.

Each has its own density to take into account Olivier's remark 42.

After that, it gets complicated if all the surfaces are not painted and if there are holes (which will be painted) you have to do material removals selectively in the shell.

The simplest solution, provided that the part is fully painted, is to scale the part called "painting" slightly higher according to XYZ but without any material density. If you want the density of the paint in addition then see below the method with an assembly

So in one operation you have the painted piece.

I have the impression that, given the complexity, if we take all the cases, it seems insoluble, except with macros, and even then it would take a macro expert to confirm.

On the other hand, if the whole part is completely painted, then the solution with an assembly with a shell of the original to scale, with the right material for the density, then it appears in the nomenclature.

The shell represents the thickness of the paint.

In short, if you want to keep it simple, it's possible as long as you don't want to have your cake and eat it too.

Kind regards

 

Hi @Zozo

I wrote create an outer surface

thicken this said surface

give it a material (paint)

So it comes down to creating an envelope with a skin of a certain thickness

so usable in a nomenclature it seems to me

@+ ;-)

 

Hi GT22

I assure you I did as you say but it gives the result I indicate.

In the example in SW 2018 I realized the different cases I indicated except the hull

Maybe you do it differently :-)

Kind regards


peinture_test.sldprt

Be careful, it's under INVENTOR!

but the method should be similar...

in the same PIECE file, it must be possible to assign different matter (and therefore density) for the bodies.

The Thicken function is better than Scale, because if there are internal shapes:

- Thickening will walk

- Scale will create packages

After that, there's no need to go through an assembly.

By creating a PART in a PART (external reference SW, must surely exist as an equivalent under INVENTOR)

After that, it's just the order of the functions (chronological tree)

The new "Paint" PART will contain the original volume (body), we create a thickening shell (without necessarily going through surfaces) without fusing together, so we have 2 bodies.

Then we add a "Delete Body" function and delete the source body.

Then we put the material "Paint" because pay attention to the density.

Then we put a color too if necessary.

This allows it to be seen in a BOM type ASSEMBLY,

But will force you to work with "External References".

 

"May the dark side be with you... "

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Hello Olivier42

great your remarks I learn things by the way :-)

Could you explain [[ By creating a PART in a PART (external reference SW, must surely exist in equivalent under INVENTOR)]]

Thank you (sorry for the HS)

We have the original PART "A", with all its construction tree (several functions)...

We create a "New Derivative PART B" which is derived from "A" and we recover all the 3D bodies.

In the tree of "B" we have its tree with a single function (the derivative piece)

http://help.autodesk.com/view/INVNTOR/2017/FRA/?guid=GUID-6AAF0C3B-FE60-43DE-8B19-A0C7A2F93691

I don't know INVENTOR well

EDIT: and then in the ASM where the PART "A" is located, just add the PART "B", and make the origins coincide between "A" and "B"...

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Set the paint thickness to an overall variable for more flexibility in case of modification