Hi, no problem measuring the angle! , I can't find how to develop triangles.
I open the file in surface to have a hollow body. and then I bogue.je m bad at the surface!
The idea would be to extract 2 or 3 triangles from save it in a file and develop the parts, repeat the operation on the whole gorilla and especially add landmarks for the assembly.
For the similar topic, it's this one: https://www.lynkoa.com/forum/solidworks/low-polygone-projet-conseil-avis?page=1
For my part, I would proceed as follows:
Insert the part into an assembly, then insert the part (in place) on each desired face, retrieve the sketch (selection of the face and then convert it) and then give it thickness via sheet metal.
A long work but the simplest (in my opinion) to be able to have each sheet metal development afterwards.
I thought I had answered the question ((pepaku software which does the job well, but it does not give the bending angles.
is it feasible with SW))
Then you say ((no problem to measure the angle!, I can't find how to expand triangles.))
In any case, wanting to have the press is an illusion because if you look carefully as you have angles in all directions you will first have a lot of trouble getting the correct angles at the connections since there are no parallel folds, which means that even if you work in strips, or group of five or six triangles, the fittings and welds will be sporty. All this is all the more difficult if the folding is done by hand and welds on long edges are not a mille-feuille either (or not pie of your choice).
And one more proposal, based on the gorilla imported in surface... In 4 steps: - A "fold-out" selection of facets, to generate via a macro as many triangular flat surfaces in the native SolidWorks format - a sewing phase to group these surfaces into a single one - a thickening function to result in a sheet metal type volume object - Finally, a flattening of the outer surface, with recovery of the edges as proposed by @franck.ceroux.
The advantage is to have the surface and volume of this group of veneers in the SolidWorks format. On this basis, an attempt can be made to generate a sheet metal part, even if converging bends in the corners are a problem. We're going to have to dig around. Knowing that there are about 400 to 500 facets on this gorilla, the design phase promises to be long. As for the production, it will be the next Everest...
Hello, I just saw that the sheet metal command " convert to sheet metal " works if you select a single triangle and then two bend edges (the result is not great in terms of notching but hey).
On the other hand, often you can't select the third stop and if you get there, the unfolded is wrong ?? (bug or limitation ??).
Question why would you want to save in another file ??
I don't know anything about 2D solidworks but we must be able to draw a body or a welded part?