Hello, I would like to make a ring of this style but I don't know how to make it or where to start.. Can you help me with some steps that could unblock me. I know how to use solidworks but not asser to know how to make a ring by starting on a circle then hexagonal function but then I would like the body of the snake to move forward as on the picture, I don't know how to do it I had thought of doing it freehand then gluing it with a constraint but it doesn't look good :/
Responding to the challenge was tempting... A proposal is provided as an attachment, for a finger with a diameter of 19 mm (in 2018 version). It essentially uses the volume functions of scanning and smoothing. With a helix direction on the left (and not a hexagon). To adapt the dimensions to the hand of a delicate young girl , it will be enough to apply a scale factor. The most difficult thing will then be to render the relief of the skin, if that is the intention.
I did not understand the question of the hexagon in the initial question. One way to solve the problem would be to use the winding function (cf. pj in SW19).
For those who can't file it: make a sketch of the desired shape, convert it into a spline, extrude a surface from this spline (it is important that the surface is not composite), wrap a triangle on this surface. The base of the triangle is the length to be wound (i.e. the total developed length of all the turns) and the height is the total height.
Of course, you can only make one coil and then repeat it, but the problem of the connection will arise, if the length of a coil is not whole (e.g., I have arcs of circles in my section so my development will never be exact).
Hello! You're not alone in struggling with this kind of complex shape, especially when it comes to giving organic movement to an object like a snake. If you're a little bit familiar with SolidWorks, you can already make a basic circle and then extrude a hexagonal shape to structure the beginning of the ring as you described.
For the snake's body, rather than doing it freehand, you could try creating a guide curve (Spline 3D) to follow a smooth path around the ring, and then use a sweep function with a circular or custom profile. This will allow you to keep a clean control over the shape while keeping a natural look.
I came across a similar project recently, maybe it can inspire you to see how you can integrate a snake design into a ring: example snake ring
Hello and welcome @Jean_Pormanov Thank you for your constructive answer, alas, without wanting to break your hopes, the only message from the author being this one and that it dates back 4 years, there is little chance of seeing " what it will turn out to be ".
Hello Grégoire, You're not alone, modeling a snake ring in SolidWorks can quickly become a real headache, especially when it comes to getting a fluid and organic body.
You already have the right approach starting from a circle and then from a hexagonal base. For the rest, instead of drawing freehand, I advise you to use a 3D guide curve (via a plane or a spline in a projected plane) to follow the snake's body. Then, use a sweep function to extrude the profile along this curve — this will give you a much smoother and more controlled result.
To get inspired or better visualize the type of rendering you want, I recommend you take a look at some [snake rings], it helps a lot to understand how curves wrap around the finger in an aesthetic and natural way.
Good luck, it's a super interesting and formative project! Don't hesitate if you want to exchange more technical ideas.