Another solution, I always put the same number of straight or curved parts in the top sketch as in the bottom one and I make sure that the top and bottom right parts are //.
See attached example with 1 rectangle in each sketch and fillets in each corner of the rectangle. And I put as much leave as possible to simulate a round. For the last fold, just add it with a more traditional method.
The advantage of this method is that even with an ellipse or a remote and inclined circle, the triangle on the face of the hopper is real and not a twisted surface as SW knows how to do so well!
exemple_tremie.sldprt