Draw the propellers for each end of the sheet: Then you turn each propeller into a 3D sketch: New 3D sketch then selection of the helix and convert the entities. Principle to turn a propeller into a 3d sketch: Do the same in a new 3d sketch for the 2nd 3d sketch. Click on transition fold, then select the 2 3D sketches: For the sheet to be unfoldable, it will be necessary to split this sheet for turns that are not too long (which does not cross when unfolded as here)
For the walls you do the same with a new propeller offset in height for propeller/spiral 1 and the same for propeller 2.
And the same method with sheet metal, transition bend and selection of the 2 sketches.
@Coralie keenly the restoration of the old tutorials, it would have saved me from reexplaining a tutorial already made by me, a few years ago!
Can you add a screenshot of your treeview for those with an even older version than yours? Did you convert the 3D part to sheet metal or to make the part directly to sheet metal?
It's not 100% sure that it will work on your geometry (and I can't test since I'm under 2020), but sometimes it's possible to unfold the part by selecting the edge.
Below is the example for a rolled sheet:
Select the edge that will give the end treatment to the part to be unfolded: Solidworks automatically creates sheet metal / bend / unfold and unfolded state functions