Hello, I have a problem creating a cone of revolution on a part. This is to finish creating a point to a round.
The problem comes from the fact that my circle has a bending of 10° and I would like to start from the end of the circle which is therefore no longer in the classic reference plane X,Y,Z. I understood that I had to recreate a plane to be able to make my triangle sketch at the base of my 30 mm high cone of revolution, But I can't create this damn plan (I think I'm too new to industrial design. Attached is the
I want to add a peak (the cone) to a full circle. And I can't find a tutorial to create this new plane to draw the sketch of the basic triangle of the cone.
I managed to make the cone. What is complicated for me is to create a reference plan with 1st, 2nd, 3rd reference. I managed to create the axis of the round and then two axes on the cylinder at the end, which allowed me to have an adequate plan. On the other hand, the general theory to build a plan, I can't find and even less for solidworks
There is no need to make a triangular sketch with one revolution for a cone. All you need is the tide and a point on a plane with the right distance and use the smoothing function. See example in my piece of the previous post.
We agree that there are several ways to make the same part in Solidworks
Personally, for the main body I will start with an extruded profile according to a trajectory, integrating the 10° bending in the outline of the trajectory.
As for the way to make the cone, it's the same, there are several ways.
What pushes me into the sketch of revolution is the time it takes to reconstruct the piece
On the picture, you will see the difference between your method and mine;)
I proceed in this way because we bend the profiles and thus the operator has the dimensions to form the part and as far as the reconstruction is concerned, it is almost zero because we always use the blocking bar which solves this problem.