I work on fairly heavy assemblies and I would like to create a simplified configuration for the head assembly so that it opens and operates more easily (navigation, view, section...).
I have a working method: I create multibody pieces (which are counted in the thousands, quite heavy) and then create an assembly of several parts. My head set including these assemblies. Basically I have 3 levels: SET, Assembly, multibody piece.
For your information, I don't use assembly constraints, all my parts have the same origin, so everything is fixed everywhere. And I don't have any screws anywhere.
Until now, to lighten the parts, I put functions (such as body repetition) in the deleted state, in a 'SIMPLE' configuration. I create the 'SIMPLE' config in the assembly and in the whole.
My question: is this the right method to lighten the opening of the general assembly? In other words, does SW load functions that are in the deleted state or only rebuild what is active? Because it still takes a long time to load...
Otherwise, apart from the speedpak, do you have a more suitable solution?
Hello, do you activate the blocking bars in the rooms in order to limit the automatic reconstructions of all the rooms???
Otherwise your method seems suitable. Limit the configs. of each room, make simplified functions and limit the degrees of freedom (absent in your home)
@dimitri: All my parts are fixed in the assembly. No need for constraints since they are all already positioned in space in relation to the same origin.
@G.Sloubi 1: Yes, I use the locking bars on all the parts. But sometimes I have the impression that he rebuilds anyway.
Very well, I didn't understand right away. Otherwise I agree with what G.Sloubi said after knowing that an assembly will necessarily be a rather heavy file.
You will have to be equipped accordingly in terms of computers otherwise it may be severely rowing!
For some body rep reconstruction it takes 20-30 min to resolve the bodies. It's loooooong... So I told myself that there must be another option to be lighter.
We just switched to SW 2016 (before we were in 2013), so that's already a small change!
Here, for example, I just finished a circular body repetition (x6). So I find myself with 6000 bodies in a room. It took 40 minutes to solve everything and update the list of bodies (which I don't even do automatically). So to lighten the opening I will create a config by removing this function. I found this solution, so if you say it's the right one, well I'm happy but I would have preferred a miracle^^
Yes, everything with SolidWorks. At the beginning, the method was to make simplistic geometry (no drilling, no complex machining) but we realized that we needed details.
Yes, I have to model everything because at the end there is a physical inventory to be done so you need the right number of elements to have the right final mass.
Hi, I strongly advise you to try the speedpack, it's a specific function for large assemblies. Otherwise, you should look at the solidworks recommendations for complex assemblies:
If it's just for navigation and reconstruction that you're looking to save time, I advise you to use the block bar tool, it avoids unnecessary rebuilds.
@gt22: Yes, I watched the video and I have already set it up in this way.
@.PL: yes I wanted to try the speedpak because I've already used it before but it's long to set up so that's why I'm looking for something else before, but I think I'll stick to it!
@ac cobra: I already use the locking bar on all my parts.
Thanks everyone, I will try to continue optimizing the settings.
There's something that also slows me down and annoys me: why when I change configuration (assembly or part) there is a reconstruction operation when the blocking bar is activated and at the bottom for all the parts?