So in reality it's not about hits strictly speaking but I didn't know exactly what to name this conversation...
My situation is as follows: I make a pattern/border in relief on any rounded surface (pseudo-cylindrical). To do this, I make sketches that I project on the surface in question and then I make a "Bossage/Base swept" as if to make a tube. So far, no problem. My problem then arises when I want to connect these "tubes" together.
Indeed, when I project a sketch on the pseudo-cylindrical face, the projection stops right at the level of the other tubes (here the projection of the sketch of the vertical part stops right at the tip of the arch). So they are not connected.
Although the answer has already been given, I still did the test.
At first I went with the winding function (to test a possible second method) but not practical for cylindrical shapes, the leave function lets go of the case or cheat on the radius.
So the solution used in my example is that of the 3D projection on the face in 2x, 1 for the top + lower left branch and the other just for the bottom right.
Then a sketch to create the shape (a circle) at the end of each of the sketches.