Canework creation on Solidworks

Hello Ladies and Gentlemen,

I am looking for a solution to be able to create a "CANNAGE" part on SolidWorks.

The knowledge I have in my possession does not allow me to model any
something satisfactory.

Any ideas?

Kind regards

Hello @valentin.fer

It's not very complicated to do by repetition but you state your knowledge.
Can you post an image of the desired canework as well as the shape of the strand used for caning.
We can help you for sure

Kind regards

Hello @Zozo_mp !

I try to reproduce this kind of rattan cane.

At first glance the file will be very heavy even if it is not for a large dimension.:sweat_smile:

OIP

Hello
What is your goal too? 3D printing for example? otherwise just a texture will do.
But I feel like we're going to have a lot of fun, here we like it :grinning:

3 Likes

I would like to reproduce two furniture door frames with canework.
Even if I'm a little beginner I made it my head to succeed in doing it in 3D but not that simple in fact Haha

These are 2x2 mm meshes
For example:

Thank you for choosing the easiest to reproduce :rofl:

2 Likes

I'm here to give an idea...


@valentin.Iron

The movement of each strand of the cane must be reproduced.
Here is an example made by snatching a sprig (the odds are, just look at the principle)

Cdlt

2 Likes

Flute, I was sure, I shouldn't start with the circular :rofl: :rofl:

Indeed, flat, it will be much simpler (apart from the diagonals)

1 Like

Go for a sweep + repetition solution with offset for the 2nd strand.

3 Likes

Thank you all for your answers,

I understood the principle for the shape of the mesh.

The most complicated thing will be to find the right curve and size to avoid collisions as much as possible.

You won't escape collisions, but reduce the effect of collisions does, so be careful if you want to merge the meshes with each other or not.
After, as I said, it all depends on what you are modeling it for. (visual, 3D printing...)

2 Likes

Yes, I think that for collisions I won't have a choice.

Especially for 3D and potentially a visual, but mainly for learning new techniques.