Create a Biased Plane for a Shape Intersection

Hello

I'm looking to make an angled plane, basically a surface that comes out of the "front", "right", "left" planes etc... To put it simply, I have a hollowed out block with some shape on one side, and I want to stop that hollowing out on an angled plane. I am putting the document for more clarity. Thanks in advance!


Part3.SLDPRT

if I understood correctly

 

you create a plan by taking your 3 end points of your 2 lines

Create a sketch (orange) on this plane 

After creating a sketch (green) on the  background, convert features

On the orange sketch using the surface tool take Flat Surface tool

Resume Sketch (Green)  Boss Extrusion Function to Surface

After hiding the surface 

That's it

@+ ;-)

 

 

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Simpler, you create the plan like gt22

Create a sketch (green) on the  background Convert entities, see GT22

Resume Sketch (Green)  Boss Extrusion Function to Surface, select the plane

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Attention depending on the SW versions

you have to create a surface

Extrude to Plane doesn't work on all versions

@+

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Hello

 

I join mandrake and gt22, create your inclined plane in 1st place and only then do you remove the material to the surface or plane according to your version of SW. It couldn't be simpler.

Small remark, no need to make a right triangle, just a line rated at 45° and x mm of the lower part (or top depending on your needs) ditto for the 2nd except no need for height side as you did when you clung to the 1st sketch.

The distance of your 2 vertices has no influence on the position of the plane (the 3rd being in common).

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Thank you for your help (again). Very simple solution, we had to think about it^^