Yes, it's the branches that I want, rolled up scotch look, but I don't want them to be cylindrical, I want the temples to be exactly this dimension, because the center that holds the whole thing in aluminum must be this size.
Here is the file of the steering wheel here - attached if you want to do tests in situ
I can't do it in addition the end of my flywheel brace is smaller so you have to make a conical spiral and for a better result I think you have to do an extrusion every 4mm
By placing planes correctly you can do it without too many PBs. And with simple sweeps it allows you to manage both the winding pitch and also the taper.
I did a bit of a scramble and the connection is not perfect!
I was inspired by a very particular method to make springs very close to reality in terms of dynamic deformation during real cinematics.
You just have to make a branch and a circular repetition to have the other branches.
I have the 2019 version but I can't get my way, I'd like a rendering like on the photo without 3D relief space, with your examples there is too much space between each "turn" I want 4mm glued "flanges" all along the temple.
I tried to add laps on the example of GT22 but it doesn't work.