Curved screen

Hi all

I'm looking to find out if it's better to switch to a curved screen instead of 2 screens. As far as I'm concerned, the main screen in front of me is used for solidworks, the 2nd next one is used for other software such as Outlook etc and my explorer.

But if I switch to a curved screen in order to have at least 2 active windows in full display what would be the best size of the screen.

if anyone has an opinion thank you in advance

Corinne

Hello Corinne

First of all, these curved screens have been or are mainly used by gamers (i.e. inveterate video game players).

The main disadvantage of its screens is that they are not very high, they are mostly wide. Draw the dimensions with a cardboard or newspaper and you'll see.

1°) The lack of height is very annoying under Solidworks and a lot of other software because if you look at the space taken up at the top by the tabs then by the banner of your part or assembly and at the bottom in any case you will see that the problem is first of all the height for the comfort of work.

2°) the visual consequences are significant (these are screens that tire more than others and beware of those who have glasses, especially with progressive lenses). The problem that is not immediately visible is when your eye sweeps horizontally there is a deformation when it is inscriptions such as MEP drawings or others. As already said, these are gaming screens, because for these people everything happens all the time in the center of the screen, the rest of the other two thirds (left and right) are only used for the tunneling effect (it's this tunneling effect that makes the game "immersive").
You have to compare it to the windshield of a car where you will see that if you are focused on the road the lateral field of vision decreases. And the faster it goes, the more useless the side becomes (cf. the windshields of the TGV).

A good alternative, even if it seems weird, are screens from 34" to 38". (Note: one of our colleagues on this forum works all day with a 14 inch,  I don't know how he does it, but he's happy.

Personally, I have two 26'' screens side by side. This solves the problem of having for example the current part in front of me and all the other parts, drawing, ASM on the other screen including Excel for example. But for me, who works all the time on assemblies in addition to parts, I don't have enough room with my two 26-inch models, which is why I'm going to buy two screens in 32 or 39 inches.

On the other hand, be careful with these large screens that you can, depending on the screen support, put it as low as possible. The bottom of your screen must be at least 8 cm from your worktop, otherwise beware of turtle neck syndrome.

For the size of the screen, it should be noted that graphic designers favor large screens, but none of them use curved screens. We are graphic designers of a particular kind if you look closely.

You will find attached an inch / cm conversion table for the size of the screens (the diagonal is always expressed in inches)


dimension_ecans_ordi__en_pouces.jpg
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Hello

Totally agree with Zozo.!!

having worked on SW on a curved screen, at the beginning, I always wondered if my line was not distorted. After that it subsided, but frankly I don't see the point. Especially as our colleague points out, these screens are wide and not very high, not practical for us.

Personally, I have a 32" that fulfills its functions very well, I recommend this size or above if your means allow it, it's a significant comfort.

A+

Hubert

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Good evening

When I reread myself,  I realized that I forgot to give two essential pieces of information that play on comfort and price.

You have to be careful not to have a pixel resolution that is too low because the larger the screen, the more visible the pixels are.  The three common resolutions are:
- 1920 x 1080  (personally my 26" is 1920 x 1200 and it's not bad at all)
- 2560 x1440
- 3840 x 2160
But for an identical size, e.g. 28", the price varies a lot if we take a higher definition.

The last element to take into account: it is the refresh rate which is generally between 1ms and 5ms (for gamers 1ms is interesting as well as for movie editing or real-time 3D animation like cartoon) for static graphics as we do 3ms or 5ms are more than enough. Knowing that with a low-end graphics card it is not much use to have 1ms.

I hope I haven't omitted anything this time ;-)

Kind regards

 

2 Likes

Hello everyone, thank you for the answers, I'm going to stay on my 2 screens of 24 for the moment. We will see later with my colleague about 32 or at least 28.