Extrude a surface with a draft to the normal of a non-flat surface

Hi all
I am facing a problem

As the title says, I try to extrude a surface via a sketch, at the normal of a cylindrical surface, but with an additional angle
it could be a volume or a removal of material

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This shape would have to be extruded to the normal of the cylinder with an angle of 20 degrees more outwards (the created body enters the matter)

and the end result must be a pouch (stamped)
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It seems easier to me to create a volume body and then stamping it in the part than to remove the material directly

Have you ever done this?
What would be your solution?

(SolidWorks 2024 Standard)

Hello

This description is reminiscent of a draft angle... True or false?
It is sufficient to use this property (draft) in the creation of the extruded volume, and to define the extrusion limits by two cylindrical surfaces, which are then hidden.

A material removal can work in the same way.
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Model attached under SW 2022.
anthony_weiss. SLDPRT (119.7 KB)

2 Likes

Hello

YOU have the choice in the extrusion function, you have the possibility to create draft angles
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Or with the help of two sketches you create a body that you subtract from the main bodies

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Or by stamping

But it takes longer, you have to create a tool with the right dimensions, and create a library of stamping tools, define your part as a sheet metal. In short, it's a hassle for the little you want to do, and it's like subtracting a body

Good luck

1 Like

yes it is indeed a draft, but if I apply a draft, it takes the angle with respect to the given extrusion direction, while I want my extrusion to be at the normal of the cylindrical surface, I would want a draft on a normal extrusion on the surface

Hello @anthony_weiss

Do you want the do of your material removal or biased?

Create a plane with the desired angle and or with the help of a sketch you create this 20° plane so you control the depth easily

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And you create a sketch in an offset plane for extrusion

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anthony_weiss. SLDPRT (121.2 KB)


Here's an image that will explain better than words :slight_smile:
Here I am doing a normal extrusion to the surface (so all my surfaces are oriented towards the center of my cylinder), but to this I would like to add a draft of 20° compared to the normal, and not in relation to a plane direction
The diameter of my cylinder can evolve and therefore the angle of the normal too, the pattern is always the same size.

What you call draft angle is the draft angle option on the function!
As I showed you in a previous message

Hello

I think it is enough to generate the material or the removal of material by revolution (to obtain the initial faces normal to the cylindrical face), and then use a neutral line draft function with an angle of 20° on the faces that require it.

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Yes but to apply a draft angle, you have to give an extrusion direction via a plane, except I want a normal extrusion to the cylindrical surface

1 Like

I don't think so, if you give a direction, for example an extrusion of a rectangle like in your case it will make the drafts in the two opposite directions.
Try to do it, and make a screen print so that we can see what you get.

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Result:
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Another solution if you are not comfortable with the draft function, use the move face function in " Rotate " mode:
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This is what seems to me to be the closest to what I would like, but once again you have to give a direction, something I don't want, because opposite the pocket, the angle is not good.
I think the option I want is not yet in the software.

I thank you all for your ideas and different approaches, I will try to be inspired by them to try to find a solution and I will come back to update the subject if ever

Just do a draft function or move the face by side.

1 Like

There is also the solution of circular removal and extrusion in another direction and you control the draft angle in both sketches

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