Extrude a surface with a draft to the normal of a non-flat surface

Hi all

Why not a very simple solution, which remains to be validated.
The " Insert> Functions > Bending...  " of SW makes it possible to deform one or more bodies, by imposing a geometric transformation on them. The " Bending " option consists of a deformation by rotation around an axis, parameterized by an angle.
A straight (blue) rung can thus become a circular ring (yellow).
image

An extruded body, with a constant draft of 20 degrees, will undergo the same transformation. The same goes for a repetition of this body.
image

After bending...
image

The final result, without and with material removal by the " Combine " function.
image

The accuracy of the geometry obtained depends on the geometric transformation by SW.
It is easy to verify that the straight bar does indeed become a cylinder. But it is more difficult to ensure that the constant 20-degree draft of the bodies of the definition remains a 20-degree draft of the normal after bending.
Visually, this seems to be the case.
The dimensions of the " rectilinear creation" will still have to be defined in order to obtain the desired dimensions of the " circular bending" version.

anthony_weiss1. SLDPRT (1.1 MB)

2 Likes

Hello;
I arrive after the battle but...
Why not use the sheet metal module?

  • Creation of an (open) sheet metal crown.

  • The bending radius = crown diameter/2
    (Be careful with the inner or outer diameter... I think I mixed up the brushes for my demonstration... :sweat_smile:)
    image

  • creation of a " Unfold " function (Attention to the edge selected as " Fixed Face")
    image

  • A material removal is created with the " normal material removal" option

  • A draft is added to the outside.

  • We add leave.
    image

  • A linear (or sketch-driven) Pattern
    image

  • And finally, we create the " fold " function
    image
    anthony_weiss1B_(Solidworks 2022). SLDPRT (520.9 KB)

Nb: I just realized that the "streaming playback" option has completely disappeared from the " Part Reviewer "... Sniff :sob: :sob:
image
It was however very practical to make video captures of the design of parts (on the other hand I didn't use it much, and if it happens this option has disappeared a long time ago).

1 Like

I suggested Combine (subtract)

Rather than using the bending function which is (or was at the time a gimmick) I will use the winding function on a diameter.

You do the series of shapes after making your cylinder and you wrap around your cylinder so that you can drive I think more easily and in a less empirical way.

But I'd like to see your tree structure :sweat_smile: and your piece to see the weight. If this is the form you want, I think that the previous method I proposed should also work. THERE you need a calculation to define the lengths of the shapes but nothing insurmountable

You should know that if you do machining and you program via SW, you have to pay attention to your 3D design method because the software when it breaks down your 3D to identify the Machining Phases is based on your design. But now I'm afraid he'll face you with weird stuff (but they must have progressed on these tools)

FYI I tried the shape tool it doesn't work or maybe by fiddling so I gave up

If you can provide me with the last part

anthony_weiss06.SLDPRT (1,4 Mo)

Good evening
The models described in my two messages were attached to these messages (SW 2022) :wink:...

Not seen!

Thank you

I just looked at your model.
A question this room should be used for you?