New here, I admit that I'm a little lost in front of my problem: I modeled a case, the design of the internal is finished and the exterior looks a bit "slug". I am looking to create a faceted rendering (hexagons for example) in order to bring a more modern side to the look of my box ... A bit in the spirit of the Musée des Confluances in Lyon for those who know.
Does anyone know if this is possible and how to do it? I suspect that people who do design don't rely on the faces to draw 1 to 1, right?
The outer volume was originally built on the surface, a few radii and extrusions, then a shell (injected part, constant thickness etc.), splitting (box/lid), and work on the integration geometries of the interior of the enclosure.
In PC an example of what the hull could look like.
The idea is good... But the result is disappointing because given the size of the part, the triangles are not that big (even with the coarsest settings). So the rendering is cheaper than design ...
Of course it's a lot of work but as long as you're in the surface you could make "n" 3D sketches that you fill, then you sew them together and merge the result with your existing one.
If I understand correctly, do you want to split your volume a little in the idea of a geodesic dome?
I couldn't open the play because it was made in 2017, but to give you an example of how I would have done it.
Look at the first seven pages of my tutorial. I would have repeated this action several times and then made repetitions and symmetries to achieve something using the faces of your coin as a plane.