You can create intersections of solids, surfaces, and planes to modify existing geometry, or to create new geometry with the Intersect tool.
For example, you can add an open surface to a solid, remove material from a model, or create geometry from a closed cavity. You can also merge the density bodies you define with the Intersect tool, or close certain surfaces to define closed volumes.
Open surface and volume body
Two halves of a mold
The open surface defines the details you can add to the body with the Intersect tool.
The cavity bounded by the two mold bodies defines a body that you can create with the Intersect tool.
You can remove geometry you don't need with the Intersect tool.
You can remove the mold bodies and create a solid from the cavity with the Intersect tool.
1- It seems to be the "normal to profile" option for sketch 10 which is causing problems in the "boundary surface" function. Without this option, the thicken + merge function gives only 1 body.
2- In addition, the stitched surface function creates a second surface, because you have already checked the sew option in your symmetry.
3- Otherwise, you can also from your symmetry, you have the "move face" function, your volume will move its face to the surface you created. You hide your build surface afterwards.
1) by removing "normal o profile", the thicken function only gives me the choice of a thickness (not the option to create a solid) if I create a thick enough it works, but in case my cylinder is a 0.5mm thick tube it won't work anymore!
2 I couldn't see the 2 surfaces together as I passed with the mouse in the model tree.
1- INIT: in the tree at the top, we have 2 surface bodies + 1 volume body. If you remove the stitched surface, you keep only 1 surface body (symmetry 1 which already has an option to sew surfaces enabled)
2- Thickening 1: resuming the model before the thickening function -> we have 1x surface and 1 volume body. (I shot the sewn surface)
- Thicken 2: With the thicken function, there is only one body.
-thicken fusion: it's just the merge the result option to avoid doing it again afterwards.
3-Move 1: it's just the option of the function. Don't forget the management, otherwise nothing happens.
- move 2: hide the surface used to move the face of the body.
4- Now, if you want to make a tube, you might as well do it after you've done all these operations. Either a shell function if the thickness must be constant, or a simple drilling if the tube has more material in terms of deformation. (see shell image)
- or if you're still fiddling, and you have your tube before your deformation, you can always thicken your surface (symmetry 1), and you combine the bodies you're interested in.
5- Just a remark: in the end, you'll have faster to make a smoothed volume between your 2 planes 1 and 2 with the guide curve 10 (and maybe add one towards the bottom right) and your sketches of the boss...
edit: I just tested if you have a 0.5mm tube, you thicken by 10mm (for example) by merging, then you do your shell function on the faces that protrude from the thicken function in the tube. And you end up with your 0.5mm thick deformed tube everywhere.
There you go, I'm enclosing the handle I'm working on, "the real" part.
I want to add a domed solid on the top side following the curve I sketched (the shape is the half-moon as on the example of the cylinder) and the "thin cut" function
This is the sketch that was used to make your border surface. To make it disappear, you expand your boundary surface, right-click on sketch 6 and hide it (see attachment)
Otherwise you go to display and you do "hide all types".
You don't need to do anything, it's a construction sketch that you can edit as needed
This is the sketch that was used to make your border surface. To make it disappear, you expand your boundary surface, right-click on sketch 6 and hide it (see attachment)
Otherwise you go to display and you do "hide all types".
You don't need to do anything, it's a construction sketch that you can edit as needed