As we told you in the 1st thread. Either you can do it by break line, or you can do it by cropping.
I'm not sure I understand why trimming is more painful than the breaking tool. It's something I do quite regularly... if it takes me 30s flat it's a max
coin37coin, the problem with the break lines is that you have to keep the end of the coin, while on the example image it's more trimming in order to have only a part of the coin. A bit like a detail view basically.... well I think that's what Pa is looking for.
Exactly, as Frédéric explains, it seems impossible to me to place one breakout line on the coin and the other "outside". Domage because the interest of this tool is also to automatically adapt to the dimensions of the room (i.e. small zig zag if the tree is small, large zig zag if the room is high).
Otherwise I agree with you, trimming is easy and it does the job.
Only as soon as you want to make beautiful zig zags (not to mention ripples) with parts of different sizes you have to be careful, and I'm just surprised not to find a more suitable tool in Solidworks.
- the breaks are made in the middle of a piece so the two ends of the broken ends are represented on the plan but the objective was to represent one end but not the other.
- trimming, zig zag must be drawn "à la mano"; for small parts it is delicate and long
- the detail view only makes circle sketches but would almost be fine
Just a correction, the detail views are not fixed to circles, you can make rectangles and any other closed outline. You just have to draw before the outline and then click on "detail view".
See attached image.
And for your problem, trimming seems the most realistic, as mentioned in the previous thread, even if it has constraints!
In this case, why not create a sketch with 3 lines (the zigzag) and create a block? You can place an insertion point of the block ... which allows you to insert as many zigzags as necessary one after the other.
And it saves you from having to do everything again afterwards;)