How to get a smooth surface from an export. SAT?
Importing, SW created a lot of "facets" but only one surface in the construction tree. (see attached screenshot)
Do you have a solution to "smooth" all this?
Thank you
capture.jpg
How to get a smooth surface from an export. SAT?
Importing, SW created a lot of "facets" but only one surface in the construction tree. (see attached screenshot)
Do you have a solution to "smooth" all this?
Thank you
Maybe you need to look at your options.
In the performance and image quality tab, you can adjust the detailing details.
Otherwise it's because your stl was recorded in low quality.
Try to save under sat and then set the export parameters to the finest possible.
Hello
I think it's possible to transform it with ScanTo3D, but it's an add-on only available with the most expensive premium version of SolidWorks.
If you don't have it, I can look at the other solutions.
Otherwise, did you try to play with the import settings in the options? See here:
http://help.solidworks.com/2013/french/SolidWorks/sldworks/HIDD_OPTIONS_IMPORT_GENERAL.htm
I can't change anything about the "quality".
I think that STA export is like that. SW has no other possible adjustment.
For the ScanToD, I don't have it... But if anyone wants to try
@The Warner
To do this, among other things, try your file
it must be possible to obtain it
so post the link
@+
Which software does the export in . SAT?
3dsMax and I can do the export in SAT, STL or other.
Here are the 2 formats. If someone can make it "smoothed" to SW format
Thank you
Can you send the 3dsMax file as well?
And under 3ds, it's smoother? Or also pruning?
With the 3DS file, we may have better luck...
The 3DS file is also faceted (like all files).
You can manage the size of the mesh on 3DSmax.
But I would like no facet on SW, because on the drawings... it looks very ugly...
Can you send us the 3DS file?
You will not be able to "smooth" facets if they are already present in the base file.
You create a triangulated volume file via the import, i.e. there is a defect in the appearance of the final volume.
So either you have to refine the mesh in 3DS
Either you have to do some surface to touch up the model in SW but it will be quite long...
Either the 3DS model is not that important and you download a character in SW format:
https://grabcad.com/library?query=man
[Edit] and you have plenty of them in this file on Lynkoa too: http://www.lynkoa.com/store/mycadfr/biblios/bibliotheque-mobilier-personnages.html
If I refine the 3DS max model, I will still have a very large number of facets. And the file will be all the bigger.
I haven't found a character "usable in business" on these free platforms in SW format
Here are some examples of downloadable files:
https://grabcad.com/library/working-man--1
https://grabcad.com/library/mike-the-mechanic-1
https://grabcad.com/library/work-man-model-1
Otherwise, take a body that suits you and add a helmet using the ladder function:
https://grabcad.com/library/hard-hat-fakey
https://grabcad.com/library/industrial-safety-helmet-1
https://grabcad.com/library/dart-vader-helmet-and-head
https://grabcad.com/library/worker-slash-engineer-helmet
Hello, if not to "hide" your problem, why don't you do a "add matter" function? The veneers will still be there but covered, at least they won't appear! It's a hack but I only see this solution!!
Kind regards
And your capture also answered my comment...
The problem is that you have a maximum of surface with defects and a lack of some surface which of + is your surface overlaps so poorly adjusted and discontinuous
so you have to spend a lot of time to repair
Defects in the faces
Lack of faces
The discontinuity between the
everything that is blue is surface addition
you have a skeleton in volume underneath ;-)
There is a lot of work to try to clean and repair
@+