I've had a problem for a while on SW2022, the best version , the MEP views have margins that occupy the background plan see more.
It's annoying to work with, and it causes problems when certain annotations or cosmetics are not connected to good eyesight.
It's random I think! I can't find the reason??
I have redone assemblies and I don't have this problem, but by recovering assemblies and MEP made by someone else, I end up with views with gigantic margins. On the other hand, on the cuts, they are reasonable. So I hid useless elements in the 3D, but without effect?? Did you have this problem, did you manage to correct it?
… I think I just got it, are you talking about the viewports? As if you had a component located miles away from the main assembly? If you zoom in on everything in 3D, you end up with a tiny assembly? It is possible that a component is indeed very far from the assembly, but it is also possible that it is a plan or a sketch.
If that's right, no great miracles to hope for, open each sub-assembly, " zoom everything " until you find the assembly that is causing problems and then do " assemble everything", the plans, the sketches etc... to find the culprit... You can also use the recovery bar of the construction tree by raising it a notch each time...
Thank you for your answer, I don't have this problem on all views, and on a board either. And on both pages I am with the same A0 background. I have hidden elements in my 3D, which could influence, but without effect. Using skeletons in my design containing sketches, I did the same. Sometimes after several openings the views return to a normal frame, to the point of not understanding anything.
And unfortunately I can't print a DR project screen.
Hello, this is where the problem lies in my opinion if I have understood the problem correctly. The view " frames " are much larger than the model when there are elements lying around attached to the view without necessarily being attached to the model. At least on the 2024, it is when adding a sketch that the frame is resized. From memory on the 2022 there were the notes that caused this behavior and the views with horizontal/vertical breaks that tend to have the frame at the maximum of the uninterrupted view.
The problem is that there is a sizing problem, and an unstable one. It's okay It's coming. The frames already exist when the view is created. The notes are not yet set or remain in the frame. As for the skeleton, it's the one that worries me on this subject, it's there to position precisely in the space of the project, at a significant distance from the origin of SW. And I think it's the origin of the parts that sizes the frame after testing a front view in 3D and comparing the proportions with the scale plan view. What concerns me is that the problem does not arise everywhere. The cartridge and the plan why not, this may be the origin of the problem, but I don't understand it, it's random. There is a reason and now I stall
Exactly, if there is a sketch that does not appear in the view but exists the frame takes the total size of the 3D model + margin. If the skeleton is hidden in the drawing view, theoretically the frame should resize (hide it by selecting it in the tree of the targeted view). Are you sure that there aren't sketches in the views (sketching directly in the plan) that would be attached to a bad view?
I'm going to see if any skeletons are still visible. The problem is that originally I had imposed a method that allowed us to hide a skeleton or two in the assemblies dedicated to the MEP. But one of the cartoonists, my favorite , gave me a method of his own, without hindsight or experience on what produced it. So he drifted the skeletons into a room, and he doesn't do it everywhere so the investigation is going to be long. I'm going to reopen the drawing this morning Thank you for your help, I'll keep you posted
… If we talk about the same " Sabotageur " from the ... you should give up understanding his methods and remake his plans (you'll see that in the end you lose less time, even if it's still discouraging... ) You have to keep in mind to be able to reread and understand his achievements 10 years later...
The methods are easy to understand. It's a man who was put in charge of BE. He just wants to show that he is a good manipulator and that he knows how to make other cartoonists work. The good old method .
It's a great myth; but since I've been in this company that's all I have, I let it happen and watch them waddle from the Q.
Unfortunately, projects that should be done quickly and in a qualitative way, become real projects of m... . As I have said before " there are some who build and others who destroy " it is sad.
I hope in 10 years to no longer be here, and to carry out real exciting projects with real enthusiasts, not enlighteners, at the counter psychology.
After a long work to hide the sketches and the axes, the planes, the margins of the views are correct. When you derive skeletons in a room, with each new sketch created in it, this sketch appears in all the rooms where the skeleton is derived. And so the sketch being spread over a great distance, the views for ridiculous pieces have huge margins. But it doesn't always do.