Dome Creation Methodology

Hello team.

I'm stuck on the approach to have for the creation of a dome "on 2 axes", having a profile 1 in the length, a profile 2 in the width

See images to make it clearer (dome highlighted blue).

I don't feel like the "Dome" tool allows me to do that.

I was thinking of approaching the thing in surface, (by creating my dome shape to then Split my volume, or extrude it) But I can't visualize the method of approach

I thought about sketching profile 1, and then sketching profile 2 in the perpendicular plane, but then I'm drying up on which function to use.

 

Do you have a standard approach for this type of shape creation?

 

Thank you very much

 


3d.jpg
cote.jpg
face.jpg

Via a revolution 

1 Spline 

1 vertical line  to the axis

1 horizontal straight line at the base of the dome 

and after the hull function if done in volume 

that's all

@+ 

1 Like

Hello Valentine,

For my part I did it like this, see attachment.

@+.

Ar.


vault1.sldprt

Hello

You will find attached a part with the method I would use (SW2020).

For those in older versions of SW here is the detail according to the attached image:

  1. Boss.-Extru.1: quarter of the basic volume divided by its center.
  2. Surface-Extrusion1: Surface on the long side of the dome from a spline (or other) it serves as a support surface to have a good tangency during the following operations.
  3. Surface-Extrusion2: Same as Surface-Extrusion1
  4. Surface-Smoothing1: Smoothing surface between the base body and the two support surfaces created previously, pay attention to the options, especially those of tangency to have a good result.
  5. Boss.-Extru.2: extrusion to the smoothing surface.
  6. Body-Delete/Keep 1:  Cleaning of polygon bodies.
  7. then symmetry of the body.

 


methodologie_creation_dome.jpg
methodologie_creation_dome.sldprt
1 Like

Hello

using Smoothing.


dome.sldprt
3 Likes