I made different views and an animation on an smg file. I applied textures, created selections, camera views...
When I update (via menu, not a home message) the assembly that includes new parts (no deletion or modification of existing parts). My views remain but I lose my textures, the camera views and animation no longer work. My selections are not all kept.
What's the problem ? What options should I check when refreshing ?
I'm exporting my . SMG file with SolidWorks and when the SolidWorks file evolves I do the same thing again to regenerate a . SMG and then I refresh
And the textures jump every time...
Any clarifications to be made on how to make Coyote?
If so, I'm interested because at the base it was an advantage that made us take Composer to be able to update the 3D models without having all the textures to put back...
Because it's a real shame to have this ultra-practical program, but having to redo everything every time a big modification is made in the reference model, ...
Personally, I rename selection groups in the Bom, and with each update, I lose everything!