I'm looking to model a moulding that will follow my room into space. I struggle with the "swept material removal" function, but I can't get back to what I want. As an example, I drew two connected arches on one side of my volume, and I would like to "hollow" my block with this moulding, for example by following an arc of a circle.
The removal of swept material is not a particularly demanding function, it is just necessary that the end of the trajectory is in the plane of the section, that the section is clean (be careful with tangent circles, does this section work for a basic extrusion?).
With the swept material removal function it goes by itself, you select your profile sketch and then stop it. If you make a sketch for the trajectory it must be in raw line and not in construction line.
If you have more complex shapes, you also have an option in material removal-Smoothing, you have to check construction line after selecting your trajectory.
And after studying the stefbeno model, there is the same problem: basically, when it reaches the end of its trajectory, the section does not parallel to the plane.
It's normal that you can't do it, your trajectory is not perpendicular to your trajectory and in this specific case you should also lengthen the extremities with lines.
At the beginning of this new trajectory you have to create a plan by selecting the end and the trajectory (the end of the line you added) And only then you can add your "router tool"
If your outline started with a straight line perpendicular to your tool sketch, it would have worked without adding anything
Hi, thank you for all these clarifications! Despite everything, I have the impression that the 2015 version is very different from your 2018 version
What is the router tool? I just start with a "molding" sketch, then another "trajectory" sketch. I have to choose "twist along the trajectory" to get something drinkable, and nowhere the alignment option...
Here's the document, if you can take a look. Thank you for your help!
To do this, you simply need to make half a piece, and then after doing your Material Removal-Sweep, you make a symmetry of the body. This will prevent the two Material Removal-Scan functions from overlapping.
Yes, your method works well, or by taking the full circle as a trajectory, it seems to disturb the software less, and it ends as it should on my face! Thank you for your help;)