Hello
In a motion study I try to make a motor run but no way to make it turn at more than 2 rotations (720°) per second... Is it still a stupid restriction, a bug, or me?
Hello
In a motion study I try to make a motor run but no way to make it turn at more than 2 rotations (720°) per second... Is it still a stupid restriction, a bug, or me?
Maybe a limitation to avoid crashes?
2 rotations per second with all the calculations to put each part back in its place its risk of pumping a lot of material resources right?
Maybe it's possible to divide your motion study by 60 to get an idea of the movement like in slow motion?
Hello @sbadenis
Material resources are our problem. Why limit when each machine has a different computing power? At worst, the reading jerks but the precalculation itself is not in real time so there is no reason to limit, especially at such a ridiculously low threshold.
I have a 350mm screw with a 2mm pitch, so at 2 revolutions per second (120rpm lol ridiculous) it takes me 88 seconds to go through it!! Practical for making an animation...
Basically, we have to fiddle around and get confused! To do postprod, you have to calculate on 88s, but at 15 frames/sec to speed up the video to 60fps in post editing... Thank you Solidworks
NB: For the version with a pitch of 1mm it's not even worth thinking about it.
beyond the limits, no limits, all in the plural